#include <c4d_raytrace.h>
◆ RayParameter()
◆ xres
Image horizontal resolution.
◆ yres
Image vertical resolution.
◆ left
Left offset for the marquee render.
◆ top
Top offset for the marquee render.
◆ right
Right offset for the marquee render.
◆ bottom
Bottom offset for the marquee render.
◆ pixelaspect
◆ antialiasing
Antialiasing level: ANTI.
◆ oversample
Antialiasing oversampling (1 or 16).
◆ reflection
Reflection level (0: none, 1: floor and sky, 2: full).
◆ transparency
Transparency level (0: none, 1: no refraction, 2: full).
◆ shadow
◆ onlysoftshadow
Limit shadows to soft shadows only.
◆ raydepth
◆ reflectiondepth
Maximum reflection depth.
◆ shadowdepth
Maximum ray depth for shadow calculations.
◆ threshold
Minimum intensity of a ray.
◆ gi_reflectivecaustics
Bool gi_reflectivecaustics |
Enable reflective caustics for GI.
◆ gi_refractivecaustics
Bool gi_refractivecaustics |
Enable refractive caustics for GI.
◆ field
◆ volumetriclighting
Enable volumetric effects.
◆ straightalpha
◆ textures
◆ textureerror
◆ enable_blurry
◆ dithering
◆ gi_enablediffuse
Enable radiosity diffuse option.
◆ gi_prepass
◆ cs_enablecaustics
◆ cs_enablevolumecaustics
Bool cs_enablevolumecaustics |
◆ aa_filter
◆ aa_threshold
◆ aa_minlevel
Antialiasing minimum level.
◆ aa_maxlevel
Antialiasing maximum level.
◆ aa_useobject
Enable local antialiasing.
◆ aa_globalmip
◆ renderflags
◆ showhud
◆ cacheshadowmaps
Enable shadow map caching.
◆ enablespd
Enable sub-polygon displacement.
◆ global_brightness
◆ apply_ambientocclusion
Bool apply_ambientocclusion |
◆ aa_considermultipasses
Bool aa_considermultipasses |
Antialiasing consider multi-passes.
◆ linear_workflow
◆ colorspacetransformation
◆ unitscale
Unit scale. 1.0 unit equals 'unitscale' meters in real life.
◆ aa_filtersizex
Antialiasing filter width.
◆ aa_filtersizey
Antialiasing filter height.
◆ aa_customfiltersize
Enable custom antialiasing filter size.
◆ aa_clipnegative
Enable negative antialiasing clipping.
◆ gi_ambientocclusion
◆ gi_radiance_enabled
GI computes radiance maps.
◆ gi_radiance_mode
◆ gi_radiance_samples
Int32 gi_radiance_samples |
◆ gi_radiance_density
Float gi_radiance_density |
◆ lock_noise
Enable identical noise distribution.
◆ enable_sss
Enable subsurface scattering.
◆ gi_radiance_intensity
Float gi_radiance_intensity |
◆ gi_radiance_saturation
Float gi_radiance_saturation |
◆ gi_lightmapping_enabled
Bool gi_lightmapping_enabled |
GI computes light mapping.
◆ gi_lightmapping_direct
Bool gi_lightmapping_direct |
GI computes light mapping direct.
◆ gi_lightmapping_prepass
Bool gi_lightmapping_prepass |
GI computes light mapping prepass.
◆ gi_lightmapping_mode
Int32 gi_lightmapping_mode |
◆ net_caches_sss
◆ net_caches_ao
◆ net_caches_gi
◆ net_caches_rm
NET caches radiance mapping.
◆ net_caches_lm
NET caches light mapping.