RayLightShadow Struct Reference

#include <c4d_raytrace.h>

Public Attributes

Float density
 
Vector color
 
Bool transparency
 
Bool clippinginfluence
 
Int32 mapsizex
 
Int32 mapsizey
 
Float bias
 
Bool absolute
 
Int32 sampleradius
 
Float parallelwidth
 
Bool outline
 
Bool shadowcone
 
Float coneangle
 
Bool softcone
 
Float accuracy
 
Int32 minsamples
 
Int32 maxsamples
 
Bool highquality
 
Int32 samplingBoost
 

Protected Member Functions

 RayLightShadow ()
 

Constructor & Destructor Documentation

◆ RayLightShadow()

RayLightShadow ( )
protected

Member Data Documentation

◆ density

Float density

The shadow density.

◆ color

Vector color

The shadow color.

◆ transparency

Bool transparency

true if the shadow supports transparency.

◆ clippinginfluence

Bool clippinginfluence

true to evaluate clipping areas.

◆ mapsizex

Int32 mapsizex

The soft shadow map horizontal resolution.

◆ mapsizey

Int32 mapsizey

The soft shadow map vertical resolution.

◆ bias

Float bias

The soft shadow bias.

◆ absolute

Bool absolute

The absolute bias.

◆ sampleradius

Int32 sampleradius

The soft shadow sample radius.

◆ parallelwidth

Float parallelwidth

The soft shadow parallel width.

◆ outline

Bool outline

The outline soft shadow.

◆ shadowcone

Bool shadowcone

The soft shadow cone.

◆ coneangle

Float coneangle

The soft shadow cone angle.

◆ softcone

Bool softcone

true for soft falloff at the edges.

◆ accuracy

Float accuracy

The area shadow accuracy.

◆ minsamples

Int32 minsamples

The area shadow min samples.

◆ maxsamples

Int32 maxsamples

The area shadow max samples.

◆ highquality

Bool highquality

The soft shadow omni light is calculated with the best quality.

◆ samplingBoost

Int32 samplingBoost

The soft shadow sampling boost.