#include <c4d_raytrace.h>
◆ RayLightShadow()
◆ density
◆ color
◆ transparency
true if the shadow supports transparency.
◆ clippinginfluence
true to evaluate clipping areas.
◆ mapsizex
The soft shadow map horizontal resolution.
◆ mapsizey
The soft shadow map vertical resolution.
◆ bias
◆ absolute
◆ sampleradius
The soft shadow sample radius.
◆ parallelwidth
The soft shadow parallel width.
◆ outline
◆ shadowcone
◆ coneangle
The soft shadow cone angle.
◆ softcone
true for soft falloff at the edges.
◆ accuracy
The area shadow accuracy.
◆ minsamples
The area shadow min samples.
◆ maxsamples
The area shadow max samples.
◆ highquality
The soft shadow omni light is calculated with the best quality.
◆ samplingBoost
The soft shadow sampling boost.