#include <c4d_shader.h>
Illumination information for materials.
Public Member Functions | |
RayIllumination () | |
RayIllumination | ( | ) |
Default constructor.
Float gi_receive_strength |
GI receive strength.
Float gi_generate_strength |
GI generate strength.
Float gi_saturation |
GI saturation.
Float gi_generate_saturation |
GI generate saturation.
Float cs_receive_strength |
Caustics strength.
Float cs_generate_strength |
Caustics generate strength.
Float cs_sampleradius |
Caustics sample radius.
Int32 cs_accuracy |
Caustics accuracy.
Float trans_dispersion |
Transparency dispersion.
Float trans_accuracy |
Transparency accuracy.
Int32 trans_minsamples |
Transparency minimum number of samples.
Int32 trans_maxsamples |
Transparency maximum number of samples.
Float refl_dispersion |
Reflection dispersion.
Float refl_accuracy |
Reflection accuracy.
Int32 refl_minsamples |
Reflection minimum number of samples.
Int32 refl_maxsamples |
Reflection maximum number of samples.