#include <c4d_baseeffectordata.h>
Struct that holds the information for each particle.
Public Member Functions | |
Ipoint () | |
~Ipoint () | |
Public Attributes | |
Vector | color |
Vector | size |
Vector | uvw |
Int32 | flags |
Float | weight |
Float | clone |
Float | time |
Matrix | lastmat |
Matrix | startmat |
Int32 | alt_index |
Ipoint | ( | ) |
Default constructor.
~Ipoint | ( | ) |
Destructor.
Vector color |
Color of the particle.
Vector size |
Size of the particle.
Float weight |
Offset against falloff value to allow effectors to drive other effectors.
Float clone |
Index of the child that will be cloned in the cloner object.
Float time |
Delta time for each clone.
Matrix lastmat |
Last position.
Matrix startmat |
Starting position.
Int32 alt_index |
Alternative index for particles, instances etc. with some effectors, e.g. step.