#include <lib_intersect.h>
Intersection hit data structure for:
Public Attributes | |
Vector | localHitPoint |
Vector32 | localHitNormal |
Int32 | selectedPolygon |
Float | distance |
Bool | backface |
PolygonObject * | pObject |
Vector localHitPoint |
The location of the hit point on the surface of the object in the object's local coordinate system.
Vector32 localHitNormal |
The normal of the hit point on the surface of the object in the object's local coordinate system.
Int32 selectedPolygon |
The polygon that was hit.
Float distance |
The distance from the ray starting position in object space.
Bool backface |
true if the hit polygon is a backfacing polygon, otherwise false.
PolygonObject* pObject |
The polygon object that was hit.