#include <c4d_baseeffectordata.h>
Message struct for the MSG_EXECUTE_EFFECTOR message.
Either op or md must be filled, and weight should be normally set to 1.0.
Public Member Functions | |
Effector_PassData () | |
Public Attributes | |
BaseObject * | op |
MoData * | md |
Float | weight |
BaseThread * | thread |
Default constructor.
BaseObject* op |
The object that the MoData belongs to. Used for its matrix.
MoData* md |
The motion data to be modified.
Float weight |
An additional strength value for the effector. The result is weight * effectors_own_strength * its_falloff * effector_values = end_strength of effect on any particular particle.
BaseThread* thread |
The thread the effector is being executed in.