About
A UVWTag stores UVW coordinates for a (polygon) object. For each polygon a set of four UVW coordinates is stored (UVWStruct). The class UVWTag is based on VariableTag so the typical workflows on handling tags apply, see BaseTag and VariableTag Manual.
UVWTag objects are an instance of Tuvw
.
Access
A UVWTag is typically attached to a polygon object.
- Note
- A polygon object can host multiple UVW tags.
Allocation/Deallocation
UVWTag instances are created with the usual tools.
A UVW tag with projection-based UVs can be created with:
if (uvwTag == nullptr)
{
{
if (uvwTag == nullptr)
}
}
PyObject * object
Definition: asdl.h:7
void InsertTag(BaseTag *tp, BaseTag *pred=nullptr)
Definition: c4d_basetag.h:48
Definition: c4d_baseobject.h:1631
Int32 GetPolygonCount() const
Definition: c4d_baseobject.h:1785
Definition: c4d_basetag.h:387
static UVWTag * Alloc(Int32 count)
maxon::Int32 Int32
Definition: ge_sys_math.h:60
#define Opolygon
Polygon - PolygonObject.
Definition: ge_prepass.h:1032
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
#define Tuvw
UVW data - UVWTag.
Definition: ge_prepass.h:1401
Access Data
There are two ways to edit the data stored inside a UVWTag. The "slow" way is to access every set of UVW coordinate independently. The "fast" way works with a data handle that allows direct access to the internal memory.
Slow
The UVW coordinates stored in a UVWTag can be accessed with:
{
}
Py_ssize_t i
Definition: abstract.h:645
Py_ssize_t count
Definition: abstract.h:640
static String IntToString(Int32 v)
Definition: c4d_string.h:495
static String VectorToString(const Vector32 &v, Int32 nnk=-1)
Definition: c4d_string.h:571
UVWStruct GetSlow(Int32 i)
Definition: c4d_basetag.h:419
Int32 GetDataCount() const
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:210
Definition: operatingsystem.h:473
Vector c
The UVW coordinate for the third point.
Definition: operatingsystem.h:512
Vector b
The UVW coordinate for the second point.
Definition: operatingsystem.h:511
Vector a
The UVW coordinate for the first point.
Definition: operatingsystem.h:510
Vector d
The UVW coordinate for the fourth point.
Definition: operatingsystem.h:513
Fast
The fast access to the UVW coordinates stored in the UVWTag is provided by a data handle and static functions:
{
const Vector a = mg * points[polygon.
a];
const Vector b = mg * points[polygon.
b];
const Vector c = mg * points[polygon.
c];
const Vector d = mg * points[polygon.
d];
CalculateUVCoordinates(a, uvwData.
a);
CalculateUVCoordinates(b, uvwData.
b);
CalculateUVCoordinates(
c, uvwData.
c);
CalculateUVCoordinates(d, uvwData.
d);
}
Bool Message(Int32 type, void *data=nullptr)
Definition: c4d_baselist.h:1457
UVWHandle GetDataAddressW()
static void Set(UVWHandle dataptr, Int32 i, const UVWStruct &s)
Definition: c4d_basetag.h:503
Py_UNICODE c
Definition: unicodeobject.h:1200
#define MSG_UPDATE
Must be sent if the bounding box has to be recalculated. (Otherwise use MSG_CHANGE....
Definition: c4d_baselist.h:358
void * UVWHandle
Handle for UVW data. See also: UVWTag.
Definition: operatingsystem.h:461
Represents a polygon that can be either a triangle or a quadrangle.
Definition: c4d_baseobject.h:44
Int32 d
Index of the fourth point in the polygon.
Definition: c4d_baseobject.h:48
Int32 b
Index of the second point in the polygon.
Definition: c4d_baseobject.h:46
Int32 c
Index of the third point in the polygon.
Definition: c4d_baseobject.h:47
Int32 a
Index of the first point in the polygon.
Definition: c4d_baseobject.h:45
Pin
Pin are stored by UV tag, you can access them with:
if (uvTag == nullptr)
if (ptSelect == nullptr)
Int32 seg = 0, smin, smax, idx;
{
for (idx = smin; idx <= smax; idx++)
{
Int32 cpolyPtId = idx % 4;
Int32 ptId = polys[polyId][cpolyPtId];
}
}
#define ToPoint(op)
Casts a BaseObject* to a PointObject*.
Definition: c4d_baseobject.h:2204
#define ToPoly(op)
Casts a BaseObject* to a PolygonObject*.
Definition: c4d_baseobject.h:2207
void EventAdd(EVENT eventflag=EVENT::NONE)
Definition: c4d_baseobject.h:225
Definition: c4d_baseselect.h:32
Bool GetRange(Int32 seg, Int32 maxElements, Int32 *a, Int32 *b) const
Definition: apibasemath.h:34
BaseSelect & GetPinSelection()
Definition: c4d_basetag.h:535
PyObject * obj
Definition: complexobject.h:60
#define Opoint
Point - PointObject.
Definition: ge_prepass.h:1081
const char * doc
Definition: pyerrors.h:226
if (uvTag == nullptr)
if (ptSelect == nullptr)
if (poly == nullptr)
if (ptArray == nullptr)
{
if (pp == nullptr)
pinsToSet->Select(
i * 4 + 0);
pinsToSet->Select(
i * 4 + 1);
pinsToSet->Select(
i * 4 + 2);
pinsToSet->Select(
i * 4 + 3);
}
Definition: ge_autoptr.h:37
UChar * ToArray(Int32 count) const
void ClearPinSelection()
Clears the pin point selection for this tag.
Definition: c4d_basetag.h:522
Bool AddToPinSelection(const BaseSelect &pinSelection)
Definition: c4d_basetag.h:548
if (uvTag == nullptr)
if (ptSelect == nullptr)
if (poly == nullptr)
if (ptArray == nullptr)
{
if (pp == nullptr)
pinsToSet->Select(
i * 4 + 0);
pinsToSet->Select(
i * 4 + 1);
pinsToSet->Select(
i * 4 + 2);
pinsToSet->Select(
i * 4 + 3);
}
Bool RemoveFromPinSelection(const BaseSelect &pinSelection)
Definition: c4d_basetag.h:556
While it's not stored directly in the UVWTag you may need to retrieve UV seems of an object:
if (uvSeams ==
nullptr || uvSeams->
GetCount() == 0)
if (edgeSelect == nullptr)
const EdgeBaseSelect * GetUVSeams(const BaseObject *obj)
Bool CopyTo(BaseSelect *dest, Bool alwaysDirty=true) const
Definition: c4d_baseselect.h:325
Further Reading