CTrack Manual

About

A CTrack represents an animation track of a parameter of an object in Cinema 4D. The tracks are stored with the animated object and contain curves and keys.

CTrack objects are an instance of CTbase.

// This example creates a track for the "Camera" parameter of the given Stage object.
// Two keyframes for the given two camera objects are created.
// search for the track and create a new one if needed
CTrack* track = stage->FindCTrack(trackID);
if (track == nullptr)
{
track = CTrack::Alloc(stage, trackID);
if (track == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// add track to stage object
stage->InsertTrackSorted(track);
}
CCurve* const curve = track->GetCurve();
if (curve == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
// Create first key
CKey* const key1 = curve->AddKey(BaseTime(0.0));
if (key1 == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
{
GeData data;
data.SetBaseList2D(camera1);
key1->SetGeData(curve, data);
}
// Create second key
CKey* const key2 = curve->AddKey(BaseTime(1.0));
if (key2 == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
{
GeData data;
data.SetBaseList2D(camera2);
key2->SetGeData(curve, data);
}
CTrack * FindCTrack(const DescID &id)
Definition: c4d_basetime.h:25
Definition: c4d_canimation.h:366
CKey * AddKey(const BaseTime &time, Int32 *nidx=nullptr, Bool bUndo=false, Bool SynchronizeKeys=false)
Definition: c4d_canimation.h:423
Represents a key in the CCurve of a track which represent the animation of a parameter.
Definition: c4d_canimation.h:58
void SetGeData(CCurve *seq, const GeData &d)
Sets the data of the key.
Definition: c4d_canimation.h:177
Definition: c4d_canimation.h:671
static CTrack * Alloc(BaseList2D *bl, const DescID &id)
CCurve * GetCurve(CCURVE type=CCURVE::CURVE, Bool bCreate=true)
Definition: c4d_canimation.h:835
Definition: c4d_gedata.h:83
void SetBaseList2D(BaseList2D *bl)
Definition: c4d_gedata.h:657
#define MAXON_SCOPE
Definition: apibase.h:2841
@ DTYPE_BASELISTLINK
BaseLink.
Definition: lib_description.h:74
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
@ STAGEOBJECT_CLINK
Definition: ostage.h:6
const void * key2
Definition: pycore_hashtable.h:79
Represents a level within a DescID.
Definition: lib_description.h:289

Access

The animation tracks of an object's parameters are stored with the object itself:

Note
The keyframe selection is defined with the BaseList2D class, see BaseList2D Manual.
// This snippet loops through all animation tracks of the given object.
const CTrack* track = obj->GetFirstCTrack();
while (track != nullptr)
{
ApplicationOutput("Track: " + track->GetName());
track = track->GetNext();
}
String GetName() const
Definition: c4d_baselist.h:2381
CTrack * GetNext() const
Definition: c4d_canimation.h:716
PyObject * obj
Definition: complexobject.h:60
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:210

Allocation/Deallocation

A CTrack can be created with the usual tools:

A newly created CTrack must be added to a host object:

// This example checks if an animation track for the position X parameter
// exists in the given object. If not, the track will be created.
const DescLevel vectorXLevel = DescLevel(VECTOR_X, DTYPE_REAL, 0);
const DescID id = DescID(relPosLevel, vectorXLevel);
CTrack* track = obj->FindCTrack(id);
if (track == nullptr)
{
track = CTrack::Alloc(obj, id);
if (track == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
track->SetName("My New Animation Track"_s);
obj->InsertTrackSorted(track);
}
void SetName(const maxon::String &name)
Definition: c4d_baselist.h:2387
Definition: lib_description.h:330
@ DTYPE_VECTOR
Vector
Definition: lib_description.h:70
@ DTYPE_REAL
Float
Definition: lib_description.h:68
@ VECTOR_X
X component.
Definition: lib_description.h:269
@ ID_BASEOBJECT_REL_POSITION
Definition: obase.h:15

To create special tracks the ID of that special track must be used. The special tracks are:

// This example adds a sound track to the given object
// and sets the referenced sound file.
const DescLevel soundTrackID = DescLevel(CTsound, CTsound, 0);
CTrack* const soundTrack = CTrack::Alloc(obj, soundTrackID);
if (soundTrack == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
soundTrack->SetName("New Sound Track"_s);
obj->InsertTrackSorted(soundTrack);
Bool SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
@ CID_SOUND_NAME
Definition: ctsound.h:7
#define CTsound
Sound.
Definition: ge_prepass.h:1521
// This example adds a PLA track to the polygon object.
const DescID plaID = DescLevel(CTpla, CTpla, 0);
CTrack* const plaTrack = CTrack::Alloc(polyObject, plaID);
if (plaTrack == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
polyObject->InsertTrackSorted(plaTrack);
CCurve* curve = plaTrack->GetCurve();
if (curve == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
// set first key
CKey* const key1 = curve->AddKey(BaseTime(0.0));
if (key1 == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
plaTrack->FillKey(doc, polyObject, key1);
// change polygon object randomly
Random random;
for (Int32 i = 0; i < count; ++i)
points[i] = points[i] + Vector(0, 100.0 * random.Get01(), 0.0);
polyObject->Message(MSG_UPDATE);
// set second key
CKey* const key2 = curve->AddKey(BaseTime(1.0));
if (key2 == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
plaTrack->FillKey(doc, polyObject, key2);
Py_ssize_t i
Definition: abstract.h:645
Py_ssize_t count
Definition: abstract.h:640
Bool FillKey(BaseDocument *doc, BaseList2D *bl, CKey *key)
Definition: c4d_canimation.h:821
Definition: c4d_tools.h:812
Float Get01()
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:145
maxon::Int32 Int32
Definition: ge_sys_math.h:60
#define MSG_UPDATE
Must be sent if the bounding box has to be recalculated. (Otherwise use MSG_CHANGE....
Definition: c4d_baselist.h:358
#define CTpla
PLA.
Definition: ge_prepass.h:1520
const char * doc
Definition: pyerrors.h:226

Navigation

CTrack objects are stored in a list:

// This snippet loops through all animation tracks of the given object.
const CTrack* track = obj->GetFirstCTrack();
while (track != nullptr)
{
ApplicationOutput("Track: " + track->GetName());
track = track->GetNext();
}
Note
The GeListHead object that is the parent of the tracks can be obtained with BaseList2D::GetCTrackRoot().

Read-Only Properties

Several values can be read from a CTrack:

The track categories are:

// This example checks if the given track is a "value" track.
// If so, the current value is printed to the console.
// check if the track is "value" track (float)
{
const BaseTime now = doc->GetTime();
const Float value = track->GetValue(doc, now);
}
PyObject * value
Definition: abstract.h:715
Float GetValue(BaseDocument *doc, const BaseTime &time)
Definition: c4d_canimation.h:855
Int32 GetTrackCategory() const
Definition: c4d_canimation.h:841
static String FloatToString(Float32 v, Int32 vvk=-1, Int32 nnk=-3)
Definition: c4d_string.h:529
maxon::Float Float
Definition: ge_sys_math.h:66
#define CTRACK_CATEGORY_VALUE
Value track.
Definition: c4d_canimation.h:633

See also CKey Value.

Properties

Parameters

The parameters of a track can be edited as usual with C4DAtom::SetParameter() and C4DAtom::GetParameter(). The parameter IDs are defined in ctbase.h.

// This example sets the color to display the track's f-curve:
const Vector red { 1.0, 0, 0 };
@ ID_CTRACK_USE_PREF
Definition: ctbase.h:38
@ ID_CTRACK_FCURVE_COLOR
Definition: ctbase.h:10

Selection

In Cinema 4D there can be up to four timeline windows. An animation track can be selected in one or multiple of these windows. The selection state is stored as a bit:

// This example selects the given track if it does not contain any keys.
const CCurve* const curve = track->GetCurve();
if (curve)
{
const Int32 keyCount = curve->GetKeyCount();
if (keyCount == 0)
else
}
Int32 GetKeyCount() const
Definition: c4d_canimation.h:381
Bool ChangeNBit(NBIT bit, NBITCONTROL bitmode)
@ CLEAR
Clear bit.
@ SET
Set bit.
@ TL1_SELECT
Selection bit for Timeline 1.

See also CKey Selection.

Description ID

The parameter animated using a certain track is defined with its DescID. This DescID can be accessed:

// This example clones a track and sets the new description ID of that clone.
const DescLevel vectorXLevel(VECTOR_X, DTYPE_REAL, 0);
const DescID ID = DescID(relPosLevel, vectorXLevel);
// find track
CTrack* const track = obj->FindCTrack(ID);
if (track == nullptr)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
// get track root
GeListHead* const trackRoot = obj->GetCTrackRoot();
if (trackRoot == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
// clone track
CTrack* const clone = static_cast<CTrack*>(track->GetClone(COPYFLAGS::NONE, nullptr));
if (clone == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// insert and set new ID
const DescLevel vectorYLevel(VECTOR_Y, DTYPE_REAL, 0);
const DescID targetID = DescID(relPosLevel, vectorYLevel);
trackRoot->InsertLast(clone);
clone->SetDescriptionID(obj, targetID);
C4DAtom * GetClone(COPYFLAGS flags, AliasTrans *trn)
Definition: c4d_baselist.h:1480
Bool SetDescriptionID(BaseList2D *object, const DescID &id)
Definition: c4d_canimation.h:741
Definition: c4d_baselist.h:2044
void InsertLast(GeListNode *bn)
Definition: c4d_baselist.h:2128
@ NONE
None.
@ VECTOR_Y
Y component.
Definition: lib_description.h:270

Loop Settings

The loop settings define how an animation track should behave before the first key and after the last key.

The loop types are:

// This example defines the loop settings of the given track.
void SetBefore(CLOOP type)
Definition: c4d_canimation.h:758
void SetAfter(CLOOP type)
Definition: c4d_canimation.h:770
@ OFFSETREPEAT
Offset repeat.
@ CONSTANT
Constant.

Points in time beyond the defined animation track can be mapped into time inside the track.

  • CTrack::Remap(): Remaps the given time into a position inside the animation track.
// This example calculates the remapped time for each given time in seconds.
// loop from 0.0 to 1.0
for (Float64 t = 0.0; t < 10.0; t = t + 0.1)
{
Float64 remapTime;
Int32 cycle;
track->Remap(t, &remapTime, &cycle);
ApplicationOutput("Remap Time: " + String::FloatToString(remapTime));
}
Bool Remap(Float64 time, Float64 *ret_time, Int32 *ret_cycle) const
Definition: c4d_canimation.h:885
maxon::Float64 Float64
Definition: ge_sys_math.h:67

Time Track

The behavior of an animation track depends on the current time which is typically the current time of the BaseDocument. But the time that controls a track can be also defined with a time track.

// This example applies the found time track to all other tracks.
// serach for time track
CTrack* const timeTrack = obj->FindCTrack(CTtime);
if (timeTrack == nullptr)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
// apply time track to other tracks
CTrack* track = obj->GetFirstCTrack();
while (track != nullptr)
{
const DescID id = track->GetDescriptionID();
// check if the track is not a "Time" track
if (id[0].id != CTtime)
track->SetTimeTrack(timeTrack);
track = track->GetNext();
}
void SetTimeTrack(CTrack *track)
Definition: c4d_canimation.h:788
const DescID & GetDescriptionID() const
Definition: c4d_canimation.h:733
#define CTtime
Time.
Definition: ge_prepass.h:1523

Timeline Height

An animation track can be displayed in a Timeline window.

Track Information

An animation track can provide additional information for each key or the current time in form of a String.

// This example prints the information for each key of the track.
CKey* const key = curve->GetKey(i);
if (key == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
track->TrackInformation(doc, key, &info, false);
PyObject * key
Definition: abstract.h:289
const CKey * GetKey(Int32 index) const
Definition: c4d_canimation.h:388
Bool TrackInformation(BaseDocument *doc, CKey *key, maxon::String *str, Bool set)
Definition: c4d_canimation.h:896
Definition: c4d_string.h:39
_Py_clock_info_t * info
Definition: pytime.h:197

Synchronisation

Multiple tracks can be synchronized. Typically this applies to tracks of the components of a Vector parameter.

Functionality

Since a track might be displayed in the GUI (Timeline window) it can draw an image:

// This example calls the "Draw" function of the given sound track
// and displays the result image.
if (clipMap == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
if (clipMap->Init(400, 100, 32) != IMAGERESULT::OK)
return maxon::UnknownError(MAXON_SOURCE_LOCATION);
clipMap->BeginDraw();
soundTrack->Draw(clipMap, BaseTime(0), BaseTime(1.0));
clipMap->EndDraw();
ShowBitmap(clipMap->GetBitmap());
Bool ShowBitmap(const Filename &fn)
Definition: ge_autoptr.h:37
Bool Draw(GeClipMap *map, const BaseTime &clip_left, const BaseTime &clip_right) const
Definition: c4d_canimation.h:812
@ OK
Image loaded/created.

Further utility functions are:

// This eample accesses the CCurve from the given animation track.
CCurve* const curve = track->GetCurve();
if (curve)
{
// do something with the curve
}

See also CCurve Manual.

Further Reading