Macros | |
| #define | SHADERPOPUP_SETSHADER |
| #define | SHADERPOPUP_SETFILENAME |
| #define | SHADERPOPUP_LOADIMAGE |
| #define | SHADERPOPUP_EDITPARAMS |
| #define | SHADERPOPUP_RELOADIMAGE |
| #define | SHADERPOPUP_EDITIMAGE |
| #define | SHADERPOPUP_LOCATEIMAGE |
| #define | SHADERPOPUP_COPYCHANNEL |
| #define | SHADERPOPUP_PASTECHANNEL |
| #define | SHADERPOPUP_CREATENEWTEXTURE |
| #define | SHADERPOPUP_CLEARSHADER |
| #define SHADERPOPUP_SETSHADER |
Set a shader . param points to a BaseShader. (param = reinterpret_cast<Int32>(shader))
| #define SHADERPOPUP_SETFILENAME |
Set a bitmap. param points to a Filename. (param = reinterpret_cast<Int32>(&fn))
| #define SHADERPOPUP_LOADIMAGE |
Open file dialog and set user result.
| #define SHADERPOPUP_EDITPARAMS |
Edit shaders in the Attribute Manager.
| #define SHADERPOPUP_RELOADIMAGE |
Reload the image. (Only works for a single bitmap shader.)
| #define SHADERPOPUP_EDITIMAGE |
Edit image in external application. (Only works for a single bitmap shader.)
| #define SHADERPOPUP_LOCATEIMAGE |
Show image in finder/explorer. (Only works for a single bitmap shader.)
| #define SHADERPOPUP_COPYCHANNEL |
Copy the shader to the copy buffer. (Only works for a single shader.)
| #define SHADERPOPUP_PASTECHANNEL |
Paste the copy buffer. (Works for multiple shaders.)
| #define SHADERPOPUP_CREATENEWTEXTURE |
Create a new BodyPaint 3D texture. (Only works for a single shader.)
| #define SHADERPOPUP_CLEARSHADER |
Clear the shaders.