Enumerations | |
| enum class | SAVEPROJECT { NONE , ASSETS , SCENEFILE , DIALOGSALLOWED , SHOWMISSINGASSETDIALOG , ADDTORECENTLIST , DONTCOPYFILES , PROGRESSALLOWED , DONTTOUCHDOCUMENT , DONTFAILONMISSINGASSETS , ISNET , USEDOCUMENTNAMEASFILENAME , DONTCLEARSUGGESTEDFOLDER , WITHCACHES , DONTGENERATEPAINTTEX , ASSETLINKS_COPY_FILEASSETS , ASSETLINKS_COPY_NODEASSETS } |
Functions | |
| enum SAVEPROJECT | MAXON_ENUM_FLAGS (SAVEPROJECT) |
|
strong |
| Enumerator | |
|---|---|
| NONE | None. |
| ASSETS | Pass if the assets will be taken into account. |
| SCENEFILE | Pass if the scene will be taken into account. |
| DIALOGSALLOWED | Show dialogs like error messages, a file selection for missing assets or alerts if necessary. |
| SHOWMISSINGASSETDIALOG | If an asset is missing show a warning dialog. Flag can be set without SAVEPROJECT::DIALOGSALLOWED. |
| ADDTORECENTLIST | Add document to the recent list. |
| DONTCOPYFILES | Does the same as without this flag but does not copy the files to the destination. Flag used to simulate the function. |
| PROGRESSALLOWED | Show the progress bar in the main window. |
| DONTTOUCHDOCUMENT | Document will be in the same state as before the call was made. |
| DONTFAILONMISSINGASSETS | If this flag is passed, the function does not fail anymore when assets are missing. |
| ISNET | Private. Set only if NET module is collecting assets. |
| USEDOCUMENTNAMEASFILENAME | Use the document name as the file name to save as project. |
| DONTCLEARSUGGESTEDFOLDER | Do not change asset paths of nodes. |
| WITHCACHES | Save the project assets with Global Illumination / Ambient Occlusion caches.
|
| DONTGENERATEPAINTTEX | Does the same as without this flag but does not generate the textures from painted materials.
|
| ASSETLINKS_COPY_FILEASSETS | copy file assets (assets://) to the tex folder |
| ASSETLINKS_COPY_NODEASSETS | copy node assets to the scene repository |
| enum SAVEPROJECT MAXON_ENUM_FLAGS | ( | SAVEPROJECT | ) |