Enumerations | |
enum class | SAVEPROJECT { NONE , ASSETS , SCENEFILE , DIALOGSALLOWED , SHOWMISSINGASSETDIALOG , ADDTORECENTLIST , DONTCOPYFILES , PROGRESSALLOWED , DONTTOUCHDOCUMENT , DONTFAILONMISSINGASSETS , ISNET , USEDOCUMENTNAMEASFILENAME , DONTCLEARSUGGESTEDFOLDER , WITHCACHES , DONTGENERATEPAINTTEX , ASSETLINKS_COPY_FILEASSETS , ASSETLINKS_COPY_NODEASSETS } |
Functions | |
enum SAVEPROJECT | MAXON_ENUM_FLAGS (SAVEPROJECT) |
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strong |
Enumerator | |
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NONE | None. |
ASSETS | Pass if the assets will be taken into account. |
SCENEFILE | Pass if the scene will be taken into account. |
DIALOGSALLOWED | Show dialogs like error messages, a file selection for missing assets or alerts if necessary. |
SHOWMISSINGASSETDIALOG | If an asset is missing show a warning dialog. Flag can be set without SAVEPROJECT::DIALOGSALLOWED. |
ADDTORECENTLIST | Add document to the recent list. |
DONTCOPYFILES | Does the same as without this flag but does not copy the files to the destination. Flag used to simulate the function. |
PROGRESSALLOWED | Show the progress bar in the main window. |
DONTTOUCHDOCUMENT | Document will be in the same state as before the call was made. |
DONTFAILONMISSINGASSETS | If this flag is passed, the function does not fail anymore when assets are missing. |
ISNET | Private. Set only if NET module is collecting assets. |
USEDOCUMENTNAMEASFILENAME | Use the document name as the file name to save as project. |
DONTCLEARSUGGESTEDFOLDER | Do not change asset paths of nodes. |
WITHCACHES | Save the project assets with Global Illumination / Ambient Occlusion caches.
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DONTGENERATEPAINTTEX | Does the same as without this flag but does not generate the textures from painted materials.
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ASSETLINKS_COPY_FILEASSETS | copy file assets (assets://) to the tex folder |
ASSETLINKS_COPY_NODEASSETS | copy node assets to the scene repository |
enum SAVEPROJECT MAXON_ENUM_FLAGS | ( | SAVEPROJECT | ) |