Motion Blur light floats.
#define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER |
The inner angle of light cone.
#define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER |
The outer angle of light cone.
#define RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO |
The Y distortion.
#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER |
Falloff inner radius.
#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER |
Falloff outer radius.
#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER |
Falloff inner distance.
#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER |
Falloff outer distance.
#define RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL |
Falloff energy level.
#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM |
Near clipping start.
#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO |
Near clipping end.
#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM |
Far clipping start.
#define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO |
Far clipping end.
#define RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE |
Area falloff angle.
#define RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE |
Infinite area angle.
#define RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER |
Gradient multiplier.
#define RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN |
Contrast.
#define RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES |
Noise octaves.
#define RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY |
Noise speed.
#define RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS |
Noise brightness.
#define RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST |
Noise contrast.
#define RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE |
Noise illumination scale.
#define RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY |
Noise wind velocity.
#define RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY |
Shadow density.
#define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET |
Area shadow near offset.
#define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY |
Area shadow accuracy.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT |
Visible light screen region left value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP |
Visible light screen region top value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT |
Visible light screen region right value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM |
Visible light screen region bottom value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM |
Visible light near clipping start.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO |
Visible light near clipping end.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM |
Visible light far clipping start.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO |
Visible light far clipping end.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB |
Visible light falloff "sub" value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL |
Visible light falloff "mul" value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH |
Visible light adjusted falloff strength.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB |
Visible light adjusted edge falloff "sub" value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL |
Visible light adjusted edge falloff "mul" value.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH |
Visible light adjusted edge falloff strength.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB |
Visible light ratio of inner to outer distance.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL |
Visible light inverted ratio of inner to outer distance.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST |
Visible light sample distance.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT |
Visible light brightness.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI |
Visible light brightness normalization.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL |
Visible light brightness multiplier.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING |
Visible light dithering.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST |
Visible light dust effect.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN |
Visible light tangent of the outer angle.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE |
Visible light tangent of the outer angle (squared).
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD |
Visible light outer radius.
#define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE |
Visible light outer radius (squared).
#define RAY_MOTION_LIGHT_FLOAT_LAST |
Last float index.