Macros | |
#define | MSG_GETALLASSETS |
#define | MSG_RENAMETEXTURES |
#define MSG_GETALLASSETS |
Retrieve all assets used by an object.
#define MSG_RENAMETEXTURES |
This message is broadcast to all scene elements when a bitmap image was renamed (e.g. by Make Project or by BodyPaint 3D) and all shaders etc. need to adjust the name.