Enumerations | |
enum class | DRAWFLAGS { NONE , NO_THREAD , NO_ANIMATION , ONLY_ACTIVE_VIEW , NO_EXPRESSIONS , INDRAG , NO_HIGHLIGHT_PLANE , FORCEFULLREDRAW , ONLY_CAMERAEXPRESSION , INMOVE , ONLY_BASEDRAW , ONLY_HIGHLIGHT , STATICBREAK , NO_PRESENT , PRIVATE_NO_WAIT_GL_FINISHED , PRIVATE_ONLYBACKGROUND , PRIVATE_NOBLIT , PRIVATE_OPENGLHACK , PRIVATE_ONLY_PREPARE , PRIVATE_NO_3DCLIPPING , DONT_OVERWRITE_RENDERING , DRAW_WITH_BLOCKED_INTERACTION } |
Functions | |
enum DRAWFLAGS | MAXON_ENUM_FLAGS (DRAWFLAGS) |
|
strong |
Enumerator | |
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NONE | None. |
NO_THREAD | Synchronous call. |
NO_ANIMATION | Ignore all animation. |
ONLY_ACTIVE_VIEW | Only redraw the active view. |
NO_EXPRESSIONS | Ignore expressions. |
INDRAG | In drag. |
NO_HIGHLIGHT_PLANE | The entire view is drawn, not just the highlight plane. |
FORCEFULLREDRAW | Force full redraw. |
ONLY_CAMERAEXPRESSION | Camera expression. |
INMOVE | In move. |
ONLY_BASEDRAW | Draw specific base draw only. |
ONLY_HIGHLIGHT | Only highlights. |
STATICBREAK | If the display is done in the main thread (Cinema 4D only does this during animation playback) this allows that a special thread is used to poll the escape key. |
NO_PRESENT | Prevents the drawport from swapping buffers.
|
PRIVATE_NO_WAIT_GL_FINISHED | Private. |
PRIVATE_ONLYBACKGROUND | Private. |
PRIVATE_NOBLIT | Private. |
PRIVATE_OPENGLHACK | Private. |
PRIVATE_ONLY_PREPARE | Private. |
PRIVATE_NO_3DCLIPPING | Private. |
DONT_OVERWRITE_RENDERING | Private. |
DRAW_WITH_BLOCKED_INTERACTION | Execute the draw even if interaction is blocked (modal windows on top) |