enum BakeTexEnums |
Enumerator | |
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BAKE_TEX_USE_CAMERA_VECTOR | Bool Use camera vector. |
BAKE_TEX_USE_POLYSELECTION | Bool Use polygon selection. |
BAKE_TEX_AMBIENT_OCCLUSION | Bool Bake ambient occlusion. |
BAKE_TEX_NORMAL | Bool Bake normal channel. |
BAKE_TEX_SURFACECOLOR | Bool Bake surface color. |
BAKE_TEX_COLOR | Bool Bake color. |
BAKE_TEX_DIFFUSION | Bool Bake diffusion channel. |
BAKE_TEX_LUMINANCE | Bool Bake luminance. |
BAKE_TEX_ALPHA | Bool Bake alpha channel. |
BAKE_TEX_ILLUMINATION | Bool Bake illumination. |
BAKE_TEX_SHADOWS | Bool Bake shadows. |
BAKE_TEX_BUMP | Bool Bake bump. |
BAKE_TEX_TRANSPARENCY | Bool Bake transparency. |
BAKE_TEX_UVMAP | Bool Bake UV map. |
BAKE_TEX_REFLECTION | Bool Bake reflection. |
BAKE_TEX_DISPLACEMENT | Bool Bake displacement. |
BAKE_TEX_WIDTH | Int32 Width. |
BAKE_TEX_HEIGHT | Int32 Height. |
BAKE_TEX_PIXELBORDER | Int32 Pixel border. |
BAKE_TEX_FILL_COLOR | Vector Fill color. |
BAKE_TEX_UV_LEFT | Float Left UV coordinate. |
BAKE_TEX_UV_RIGHT | Float Right UV coordinate. |
BAKE_TEX_UV_TOP | Float Top UV coordinate. |
BAKE_TEX_UV_BOTTOM | Float Bottom UV coordinate. |
BAKE_TEX_SUPERSAMPLING | Int32 Supersampling. |
BAKE_TEX_USE_BUMP | Bool Use bump. |
BAKE_TEX_NO_GI | Bool No GI. |
BAKE_TEX_CONTINUE_UV | Bool Continue UV. |
BAKE_TEX_USE_PHONG_TAG | Bool The pixel will be clamped to the current polygon if set to true and if the angle between polygons is bigger than their phong angle. |
BAKE_TEX_COLORPROFILE | ColorProfile Color profile of the baked texture. |
BAKE_TEX_SHOW_STATUS | Bool Show status. |
BAKE_TEX_PROGRESS_BITMAP | Bool Show the bitmap in a preview during baking. |
BAKE_TEX_GENERATE_UNDO | Bool Generate undo for UVW tags and Vertex tags created by the baker. |
BAKE_TEX_PREVIEW | Bool Bake texture preview. |
BAKE_TEX_COLOR_ILLUM | Bool Illumination in color. |
BAKE_TEX_COLOR_SHADOWS | Bool Shadows in color. |
BAKE_TEX_COLOR_LUMINANCE | Bool Luminance in color. |
BAKE_TEX_COLOR_DIFFUSION | Bool Diffusion in color. |
BAKE_TEX_LUMINANCE_DIFFUSION | Bool Diffusion in luminance. |
BAKE_TEX_ILLUMINATION_SHADOWS | Bool Shadows in luminance. |
BAKE_TEX_NORMAL_METHOD | Int32 Normal method: |
BAKE_TEX_NORMAL_METHOD_OBJECT | Object. |
BAKE_TEX_NORMAL_METHOD_TANGENT | Tangent. |
BAKE_TEX_NORMAL_METHOD_WORLD | World. |
BAKE_TEX_NORMAL_FLIP_X | Bool Flip X. |
BAKE_TEX_NORMAL_FLIP_Y | Bool Flip Y. |
BAKE_TEX_NORMAL_FLIP_Z | Bool Flip Z. |
BAKE_TEX_NORMAL_SWAP_YZ | Bool Swap Y/Z. |
BAKE_TEX_NORMAL_SOURCE | BaseLink Normal source. |
BAKE_TEX_NORMAL_USE_RAYCAST | Whether the normal map will be generated using ray casting. True when baking the normal map only.
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BAKE_TEX_SURFACE_ILLUMINATION | Bool Surface illumination. |
BAKE_TEX_AO_VERTEX_MAP | Bool Ambient occlusion in vertex map. |
BAKE_TEX_AO_SELFINTERSECTION | Bool Ambient occlusion self-intersection. |
BAKE_TEX_AO_VERTEXMAPS |
|
BAKE_TEX_DISPLACEMENT_SOURCE | BaseLink The high-res source object. |
BAKE_TEX_DISPLACEMENT_HEIGHT |
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BAKE_TEX_DISPLACEMENT_METHOD | Int32 Displacement method: |
BAKE_TEX_DISPLACEMENT_METHOD_OBJECT | Object. |
BAKE_TEX_DISPLACEMENT_METHOD_WORLD | World. |
BAKE_TEX_DISPLACEMENT_METHOD_TANGENT | Tangent. |
BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY | Intensity. |
BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY | Centered intensity. |
BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN | Red <-> Green. |
BAKE_TEX_DISPLACEMENT_SUBPOLY | Bool Displacement subpoly. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION | Int32 Displacement subpoly subdivision. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND | Bool Displacement subpoly round. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR | Bool Displacement subpoly round contour. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING | Bool Displacement subpoly HQ remapping. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT | Bool Displacement subpoly map result. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES | Bool Displacement subpoly keep edges. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION | Bool Displacement subpoly distribution. |
BAKE_TEX_RAYCAST_USE_MAX_DISTANCE | Bool Use maximum ray casting distance.
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BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE | Float Custom maximum ray casting distance.
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BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD | Bool Use automatic spike filter threshold.
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BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD | Float Custom spike filter threshold.
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BAKE_TEX_OPTIMAL_MAPPING | Int32 Optimal mapping: |
BAKE_TEX_OPTIMAL_MAPPING_OFF | Off. |
BAKE_TEX_OPTIMAL_MAPPING_CUBIC | Cubic. |
BAKE_TEX_OPTIMAL_MAPPING_ANGLE | Angle. |
BAKE_TEX_OPTIMAL_MAPPING_PACKED | Packed. |
BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT | Int32 Optimal mapping relax count. |
BAKE_TEX_OPTIMAL_MAPPING_PREVIEW | Int32 Optimal mapping preview. |
BAKE_TEX_NO_INIT_BITMAP | Bool Set to true if the MultipassBitmap is already initialized. |
BAKE_TEX_AUTO_SIZE | Bool Auto size. |
BAKE_TEX_AUTO_SIZE_MIN | Int32 Minimum auto size. |
BAKE_TEX_AUTO_SIZE_MAX | Int32 Maximum auto size. |
BAKE_TEX_AUTO_PIXEL_SIZE | Float Automatic pixel size. |
BAKE_TEX_STATUSBAR | String Status bar text. |
BAKE_TEX_DUMMY |