anonymous enum |
Enumerator | |
---|---|
OBJIMPORTOPTIONS_NAME | OBJ import preset name. Used in the OBJIMPORTOPTIONS_PRESETS dropbox. (String) |
OBJIMPORTOPTIONS_GROUP | Static group used by res file. |
OBJIMPORTOPTIONS_GROUP_ANIMATION | Static group used for OBJ animation sequences. |
OBJIMPORTOPTIONS_SEQUENCE_ANIMATION | |
OBJIMPORTOPTIONS_SEQUENCE_FPS | |
OBJIMPORTOPTIONS_SEQUENCE_FRAME_STEP | |
OBJIMPORTOPTIONS_SEQUENCE_SHARED_MATERIAL | |
OBJIMPORTOPTIONS_SEQUENCE_PLA | |
OBJIMPORTOPTIONS_GROUP_PRESETS | Static group used by res file. |
OBJIMPORTOPTIONS_PRESETS | Preset drop down (Int) |
OBJIMPORTOPTIONS_PRESETS_CUSTOM_SAVEBUTTON | Save and Delete Preset buttons. |
OBJIMPORTOPTIONS_PRESETS_CUSTOM_DELETEBUTTON | |
OBJIMPORTOPTIONS_GROUP_GEOMETRY | Static group used by res file. |
OBJIMPORTOPTIONS_SCALE | Scale widget We assign 1 OBJ unit as x unit of type y (x, y specified by user) |
OBJIMPORTOPTIONS_SPLITBY | Value controlling how we separate the OBJ content into objects (Int) |
OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT | All content is imported as part of one object. |
OBJIMPORTOPTIONS_SPLITBY_OBJECT | All content is separated by object (o primitive) |
OBJIMPORTOPTIONS_SPLITBY_GROUP | All content is separated by group (g primitive), while renaming groups with naming collisions to keep the data separate. |
OBJIMPORTOPTIONS_SPLITBY_MATERIAL | All content is separated by material assignment (usemtl statement) |
OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS | All content is separated by group (g primitive) while combining data found with naming collisions. |
OBJIMPORTOPTIONS_NORMALS | Value controlling how we import normal information (Int) |
OBJIMPORTOPTIONS_NORMALS_NOIMPORT | No normal information is imported (or set) |
OBJIMPORTOPTIONS_NORMALS_PHONGTAG | A phong tag is applied. No normal information is read. |
OBJIMPORTOPTIONS_NORMALS_VERTEX | Normal vertices are imported if any. A phong tag is applied in case there is no normals. |
OBJIMPORTOPTIONS_PHONG_ANGLE_DEFAULT | Phong tag default angle value (float) |
OBJIMPORTOPTIONS_POINTTRANSFORM_FLIPX | Switch reversing the X axis (bool) All flip and swap are performed in order of occurrence. They are applied to the incoming OBJ data. These spatial transformation allow to reorient the scene for Cinema 4D This includes changing between left handed and right handed coordinate systems. |
OBJIMPORTOPTIONS_POINTTRANSFORM_FLIPY | Switch reversing the Y axis (bool) |
OBJIMPORTOPTIONS_POINTTRANSFORM_FLIPZ | Switch reversing the Z axis (bool) |
OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPXY | Switch exchanging the X with the Y axis (bool) |
OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPXZ | Switch exchanging the X with the Z axis (bool) |
OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPYZ | Switch exchanging the Y with the Z axis (bool) |
OBJIMPORTOPTIONS_FLIPFACES | Switch reversing the face definition (polygon winding) (bool) |
OBJIMPORTOPTIONS_VERTEX_COLOR | Vertex colors Importing. |
OBJIMPORTOPTIONS_IMPORT_UVS | UV coordinates. |
OBJIMPORTOPTIONS_UV_NONE | |
OBJIMPORTOPTIONS_UV_ORIGINAL | |
OBJIMPORTOPTIONS_FLIP_U | |
OBJIMPORTOPTIONS_FLIP_V | |
OBJIMPORTOPTIONS_FLIP_UV | |
OBJIMPORTOPTIONS_LINES | Value controlling how the lines are imported (Int) |
OBJIMPORTOPTIONS_LINES_DEFAULT | Lines are imported as is. Possibly as segment, unless they list their beginning for end. |
OBJIMPORTOPTIONS_LINES_CLOSED | Lines are ensured to be closed. Some exporter have this assumption. |
OBJIMPORTOPTIONS_LINES_ASPOLYS | Lines are closed and are imported as polygon in the object (opaque) |
OBJIMPORTOPTIONS_REPORT_SCRIPTCONSOLE | Switch controlling the printing of the import report to the script console. |
OBJIMPORTOPTIONS_GROUP_MATERIAL | Optimize vertices and potentially polygons. Static group used by res file |
OBJIMPORTOPTIONS_GROUP_OPTIONAL | Static group used by res file. |
OBJIMPORTOPTIONS_MATERIAL | Value controlling how we import normal information (Int) |
OBJIMPORTOPTIONS_MATERIAL_NONE | Imported scene won't have any material. |
OBJIMPORTOPTIONS_MATERIAL_DEFAULTPEROBJECT | Assign one default material per object. |
OBJIMPORTOPTIONS_MATERIAL_MTLFILE | Import .MAT file and use them in the imported scene. |
OBJIMPORTOPTIONS_MATERIAL_DEFAULTPERMTLFILE | Import material name but use a default material instead. |
OBJIMPORTOPTIONS_DEFAULTMATERIAL | Value controlling the default material to use (Int) |
OBJIMPORTOPTIONS_DEFAULTMATERIAL_WHITE | material with white diffuse channel |
OBJIMPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS | each new default material use a different color |
OBJIMPORTOPTIONS_MATERIAL_MIXMODE | Value controlling the material mix mode to use (Int) |
OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND | The blended mix mode. |
OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD | The add mix mode. |
OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB | The subtract mix mode. |
OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL | The multiply mix mode. |
OBJIMPORTOPTIONS_INVERT_TRANSPARENCY | Switch controlling if transparency value should be inverted (bool) |
OBJIMPORTOPTIONS_FILENAME | Extended configuration information. Not used in the UI. |
OBJIMPORTOPTIONS_PER_FACE_MATERIAL | Extended configuration information. Not used in the UI. |
OBJIMPORTOPTIONS_ENCODING_UTF8 | UTF-8 file importing. |