anonymous enum |
Enumerator | |
---|---|
OBJEXPORTOPTIONS_NAME | OBJ export preset name. Used in the OBJEXPORTOPTIONS_PRESETS dropbox. (String) |
OBJEXPORTOPTIONS_GROUP | Static group used by res file. |
OBJEXPORTOPTIONS_GROUP_PRESETS | Static group used by res file. |
OBJEXPORTOPTIONS_PRESETS | Preset drop down (Int) |
OBJEXPORTOPTIONS_PRESETS_CUSTOM_SAVEBUTTON | Save and Delete Preset buttons. |
OBJEXPORTOPTIONS_PRESETS_CUSTOM_DELETEBUTTON | |
OBJEXPORTOPTIONS_GROUP_ANIMATION | Export animations as sequences. |
OBJEXPORTOPTIONS_ANIMATION_TYPE | |
OBJEXPORTOPTIONS_NO_ANIMATION | |
OBJEXPORTOPTIONS_MANUAL_RANGE | |
OBJEXPORTOPTIONS_LOOP_FRAMES | |
OBJEXPORTOPTIONS_PREVIEW_FRAMES | |
OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES | |
OBJEXPORTOPTIONS_FRAME_START | |
OBJEXPORTOPTIONS_FRAME_END | |
OBJEXPORTOPTIONS_FRAME_STEP | |
OBJEXPORTOPTIONS_SHARED_MTL_FILE | |
OBJEXPORTOPTIONS_GROUP_GEOMETRY | Static group used by res file. |
OBJEXPORTOPTIONS_SCALE | Scale widget We assign 1 OBJ unit as x unit of type y (x, y specified by user) |
OBJEXPORTOPTIONS_NORMALS | Value controlling how we export normal information (Int) |
OBJEXPORTOPTIONS_NORMALS_NONE | No normal information is exported. |
OBJEXPORTOPTIONS_NORMALS_VERTEX | Normal vertices are exported. |
OBJEXPORTOPTIONS_GROUP_MATERIAL | Static group used by res file. |
OBJEXPORTOPTIONS_MATERIAL | |
OBJEXPORTOPTIONS_MATERIAL_NONE | Exported scene won't have any material. |
OBJEXPORTOPTIONS_MATERIAL_NAMEANDDEFAULT | Export material's name and default material to a .MAT file. |
OBJEXPORTOPTIONS_MATERIAL_CONSOLIDATE | Export materials the best we can to a .mtl file. |
OBJEXPORTOPTIONS_MATERIAL_ORIGINAL_PATHS | Export materials the best we can to a .MAT file. |
OBJEXPORTOPTIONS_DEFAULTMATERIAL | Value controlling the default material to use (Int) |
OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE | material with white diffuse channel |
OBJEXPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS | each new default material use a different color |
OBJEXPORTOPTIONS_INVERT_TRANSPARENCY | Switch controlling if transparency value should be inverted (bool) |
OBJEXPORTOPTIONS_GROUP_OPTIONAL | Static group used by res file. |
OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPX | Switch reversing the X axis (bool) All flip and swap are performed in order of occurrence. They are applied to the incoming OBJ data. These spatial transformation allow to reorient the scene for Cinema 4D This includes changing between left handed and right handed coordinate systems. |
OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPY | Switch reversing the Y axis (bool) |
OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPZ | Switch reversing the Z axis (bool) |
OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPXY | Switch exchanging the X with the Y axis (bool) |
OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPXZ | Switch exchanging the X with the Z axis (bool) |
OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPYZ | Switch exchanging the Y with the Z axis (bool) |
OBJEXPORTOPTIONS_FLIPFACES | Switch reversing the face definition (polygon winding) (bool) |
OBJEXPORTOPTIONS_TRIANGULATE_NGONS | Triangulate NGONs. |
OBJEXPORTOPTIONS_VERTEX_COLOR | Vertex Color Exporting. |
OBJEXPORTOPTIONS_EXPORT_UVS | UV coordinates. |
OBJEXPORTOPTIONS_UV_NONE | |
OBJEXPORTOPTIONS_UV_ORIGINAL | |
OBJEXPORTOPTIONS_FLIP_U | |
OBJEXPORTOPTIONS_FLIP_V | |
OBJEXPORTOPTIONS_FLIP_UV | |
OBJEXPORTOPTIONS_DUMMY_SIZE | Value describing how big is a dummy object. (float) As an OBJ dummy we use a cube to represent a location. |
OBJEXPORTOPTIONS_DUMMY_CAMERA | Switch to export cameras as dummies (bool) |
OBJEXPORTOPTIONS_DUMMY_LIGHT | Switch to export light as dummies (bool) |
OBJEXPORTOPTIONS_OBJECTS_AS_GROUPS | Use g (group) to define exported object (bool) 3ds Max will refuse to load objects defined using o. |
OBJEXPORTOPTIONS_ENCODING_UTF8 | UTF-8 file importing. |