#include <interpolation.h>
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static void | Linear (void *data1, const void *data2, Float blendValue) |
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static void | InOutline (void *data, const Block< void * > &outline, const Block< Float > &weights) |
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static void | Average (void *data, const Block< const void * > &dataSet) |
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◆ Linear()
static void Linear |
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void * |
data1, |
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const void * |
data2, |
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Float |
blendValue |
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◆ InOutline()
static void InOutline |
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void * |
data, |
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const Block< void * > & |
outline, |
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const Block< Float > & |
weights |
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) |
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static |
◆ Average()
static void Average |
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void * |
data, |
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const Block< const void * > & |
dataSet |
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) |
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static |
◆ InterpolateInOutlineInternal()
static void InterpolateInOutlineInternal |
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VALUETYPE * |
v, |
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const Block< void * > & |
outline, |
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const Block< Float > & |
weights |
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) |
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staticprivate |
◆ InterpolateBarycentricInternal()
static void InterpolateBarycentricInternal |
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VALUETYPE * |
v, |
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VALUETYPE *const * |
outline, |
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const Block< Float > & |
weights |
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) |
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staticprivate |