TriState< TYPE > Class Template Reference

#include <c4d_gui.h>

Detailed Description

template<class TYPE>
class TriState< TYPE >

A convenience class that makes it easier to use the tristate feature of dialog controls, i.e. using a single control to represent the value of multiple objects.
The template allows manual instantiations for the following types: Bool, Int32, Float, Vector, BaseTime and String.

Public Member Functions

 TriState ()
 
 TriState (const TYPE &val)
 
 TriState (TYPE &&val)
 
Bool GetTri () const
 
void SetTri (Bool state)
 
const TYPEGetValue () const
 
Bool HasChanged () const
 
void Add (const TYPE &val)
 
void Add (TYPE &&val)
 
void Add (BaseContainer *bc, Int32 id)
 
Int32 Check (GeDialog *dlg, const BaseContainer &msg, Int32 cid, Int32 gid)
 
Int32 CheckVector (GeDialog *dlg, const BaseContainer &msg, Int32 current_id, Int32 gidx, Int32 gidy, Int32 gidz)
 
Int32 CheckBaseTime (GeDialog *dlg, const BaseContainer &msg, BaseDocument *doc, Int32 cid, Int32 gid)
 

Private Attributes

Int32 tri
 
TYPE value
 

Constructor & Destructor Documentation

◆ TriState() [1/3]

TriState ( )

Default constructor. Creates an empty tristate.

◆ TriState() [2/3]

TriState ( const TYPE val)

Creates a tristate and adds a single value.

Parameters
[in]valThe value to add.

◆ TriState() [3/3]

TriState ( TYPE &&  val)

Member Function Documentation

◆ GetTri()

Bool GetTri ( ) const

Checks whether all added values are the same, or if a tristate mode is necessary.

Returns
true if any of the added values is different, otherwise false.

◆ SetTri()

void SetTri ( Bool  state)

Sets the tristate without touching the value.

Parameters
[in]stateTrue if a tristate shall be set.

◆ GetValue()

const TYPE& GetValue ( ) const

Retrieves the value of the tristate.

Returns
The value that was added first, or TYPE() if the object is empty.

◆ HasChanged()

Bool HasChanged ( ) const

Checks if the tristate is empty.

Returns
true if any values have been added, or false if the tristate is empty.

◆ Add() [1/3]

void Add ( const TYPE val)

Adds a value to the tristate.

Parameters
[in]valThe value to add.

◆ Add() [2/3]

void Add ( TYPE &&  val)

◆ Add() [3/3]

void Add ( BaseContainer bc,
Int32  id 
)

Adds a value to the tristate from a base container.

Parameters
[in]bcThe base container with the value. The caller owns the pointed base container.
[in]idThe ID of the value to add.

◆ Check()

Int32 Check ( GeDialog dlg,
const BaseContainer msg,
Int32  cid,
Int32  gid 
)

Analyzes a GeDialog::Command() message to see if a certain dialog control has changed, and in that case adds the new value to the tristate. The value can then be accessed with GetValue.

Warning
Use a newly allocated tristate, i.e. one without any values added, or this function will not work.
Parameters
[in]dlgThe dialog the message was sent to. The caller owns the pointed dialog.
[in]msgThe message container.
[in]cidThe control ID that triggered the message.
[in]gidThe ID of the control to check for.
Returns
true if the control had changed and its value was added, otherwise false.

◆ CheckVector()

Int32 CheckVector ( GeDialog dlg,
const BaseContainer msg,
Int32  current_id,
Int32  gidx,
Int32  gidy,
Int32  gidz 
)

Analyzes a GeDialog::Command() message to see if any of the three dialog controls making up a vector has changed, and in that case adds the new value as a vector to the tristate. The vector can then be accessed with GetValue.

Warning
Use a newly allocated tristate, i.e. one without any values added, or this function will not work.
Parameters
[in]dlgThe dialog the message was sent to. The caller owns the pointed dialog.
[in]msgThe message container.
[in]current_idThe control ID that triggered the message.
[in]gidxThe ID of the X control to check for.
[in]gidyThe ID of the Y control to check for.
[in]gidzThe ID of the Z control to check for.
Returns
true if any of the controls had changed and their values were added, otherwise false.

◆ CheckBaseTime()

Int32 CheckBaseTime ( GeDialog dlg,
const BaseContainer msg,
BaseDocument doc,
Int32  cid,
Int32  gid 
)

Analyzes a GeDialog::Command() message to see if a time dialog control has changed, and in that case adds the new time to the tristate. The time can then be accessed with GetValue::

Warning
Use a newly allocated tristate, i.e. one without any values added, or this function will not work.
Parameters
[in]dlgThe dialog the message was sent to. The caller owns the pointed dialog.
[in]msgThe message container.
[in]docA document to get framerate settings from.
[in]cidThe control ID that triggered the message.
[in]gidThe ID of the control to check for.
Returns
true if the control had changed and its time was added, otherwise false.

Member Data Documentation

◆ tri

Int32 tri
private

◆ value

TYPE value
private