#include <c4d_spc.h>
Spherical camera context and parameters. Private.
Public Member Functions | |
SpcInfo & | operator= (const SpcInfo &that) |
Standard Properties | |
LatLongRange | _range |
LatLongRange | _crange |
Bool | _fitFrame |
Int32 | _stereoMode |
Int32 | _mapping |
Int32 | _layout |
Float64 | _nw |
Float64 | _nh |
Float64 | _xmin |
Float64 | _ymin |
Float64 | _xmax |
Float64 | _ymax |
Geometry Properties | |
Float | _eyeSeparation |
Float | _focalDistance |
Float | _eyeNeckDistance |
Poles Smoothing | |
Int32 | _smoothTop |
Int32 | _smoothBottom |
Smoothing Threshold Angles | |
Float | _topAngle |
Float | _bottomAngle |
Factors Exponential Smoothing | |
Float | _topExp |
Float | _bottomExp |
Constructors | |
SpcInfo () | |
SpcInfo (const SpcInfo &src) | |
Spherical Camera Availability | |
Bool | IsEnabled () const |
SpcInfo | ( | ) |
Default constructor.
Bool IsEnabled | ( | ) | const |
Checks if SPC is available.
LatLongRange _range |
Spherical camera range (as specified by the user).
LatLongRange _crange |
Computed range (if _fitFrame option enabled).
Bool _fitFrame |
Rendering always fit frame.
Int32 _stereoMode |
The stereo mode: StereoModeTypes.
Int32 _mapping |
The rendering mapping format: MappingFormatTypes.
Int32 _layout |
The stereo layout: LayoutStereoTypes.
Float64 _nw |
Width normalizing factor.
Float64 _nh |
Height normalizing factor.
Float64 _xmin |
Rendering bounding-box minimum X.
Float64 _ymin |
Rendering bounding-box minimum Y.
Float64 _xmax |
Rendering bounding-box maximum X.
Float64 _ymax |
Rendering bounding-box maximum Y.
Float _eyeSeparation |
Eye separation (in mm).
Float _focalDistance |
Focal distance (in mm).
Float _eyeNeckDistance |
Eye neck distance (in mm).
Int32 _smoothTop |
Top pole smoothing type: SmoothingType.
Int32 _smoothBottom |
Bottom pole smoothing type: SmoothingType.
Float _topAngle |
The top angle at which the smoothing takes place.
Float _bottomAngle |
The bottom angle at which the smoothing takes place.
Float _topExp |
Top exponential smoothing.
Float _bottomExp |
Bottom exponential smoothing.