#include <c4d_basedocument.h>
Stores priorities in the execution pipeline.
Public Member Functions | |
void | Add (GeListNode *node, Int32 priority, EXECUTIONFLAGS flags) |
Private Member Functions | |
PriorityList () | |
~PriorityList () | |
|
private |
|
private |
void Add | ( | GeListNode * | node, |
Int32 | priority, | ||
EXECUTIONFLAGS | flags | ||
) |
Adds an execution point for the object node and the pipeline point specified by priority.
[in] | node | The node to execute. The caller owns the pointed object. |
[in] | priority | The priority in the pipeline: EXECUTIONPRIORITY |
[in] | flags | The execution flags: EXECUTIONFLAGS |