#include <c4d_baselist.h>
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| AssetEntry (const Filename &filename, const maxon::String &assetname, Int32 channelId, Bool netRequestOnDemand) |
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| AssetEntry (const Filename &filename, const maxon::String &assetname, Int32 channelId, Bool netRequestOnDemand, BaseList2D *owner, Bool exists, Int32 paramId, const maxon::CString &nodePath, const maxon::Id &nodeSpace, BaseOverride *parentOverride) |
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Bool | IsEqual (const AssetEntry &e) const |
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◆ AssetEntry() [1/2]
Constructor.
- Parameters
-
[in] | filename | The asset filename. |
[in] | assetname | The asset name. |
[in] | channelId | The asset channel ID. |
[in] | netRequestOnDemand | NET request on demand. |
- See also
- AssetData::Add()
◆ AssetEntry() [2/2]
◆ IsEqual()
◆ _filename
◆ _assetname
◆ _channelId
◆ _netRequestOnDemand
◆ _owner
◆ _exists
If the asset could be found.
◆ _paramId
◆ _nodePath
The node path of the port the asset is assigned to in case of a nimbus material.
◆ _nodeSpace
The node space id in case of a nimbus material.
◆ _override
The override containing the owner of the asset if it's not in the current take.