Thank you, Maxim.
No further testing is needed—this works very well.
I’m calling it from the ToolData::MouseInput() callback at the end, which is sufficient. The panel updates nicely after the mouse event finishes (on mouse up).
SendCoreMessage(COREMSG_CINEMA, BaseContainer(COREMSG_CINEMA_FORCE_AM_UPDATE));
GeUpdateUI();
You can close this thread.
Thanks!
V.