@ferdinand Helloooo
Thanks for all this great info! This is definitely much more convoluted than I anticipated. I appreciate the example you gave and your description of how I'd go about getting a close approximation. I do think it might be too difficult, especially because of Cinema's procedural objects.
I was more so hoping that the "Object Information" menu was a callable function that I could simply ask to query the memory value for, then loop through every object and save to a log. I come from a background of Python for Maya so in my head I was thinking it'd be something like: object_size = maya.pymel.objectInfo ( object_name, query=True, size=True)
but of course each software has it's own nature.
My next thought (though probably entirely impossible) was to somehow execute "Object Information" for every object, somehow store the GUI dialog text as a string, close the dialog and save that information out.
I'll probably look for a different starting point. Thanks again ♪(´▽`)