Ah, I found out that using the brackets to set/get the parameter values is much simpler!
For example: inheritanceEffector[c4d.MGINHERITANCEEFFECTOR_STRENGTH] = 1.0
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RE: C4DAtom.SetParameter/GetParameter help
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RE: How to scale(/rotate/move) a parent object without affecting its children?
And that's good to know about using GetMl() over Get Mg(), mainly for the performance reasons if I understood correctly.