Thank you, @f8bet00net.
Yeah, I remember I had gone though this with you before. But recently, we found there is a way to customize TreatSpecificWarningsAsErrors settings in projectdefinition.txt for MSVCBase.props for windows VS projects.
So I asked this question again just to double confirm if we could do similar things for MacOS XCode settings.
Thanks for confirming this is not possible on MacOS.
Latest posts made by BruceC
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RE: Change settings of XCode project generated by project tool
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Change settings of XCode project generated by project tool
Hi,
Is there a way to customize the below settings in projectdefinition.txt when a mac project is generated by project tool?
- frameworks/settings/compiler.xcconfig: OTHER_CPLUSPLUSFLAGS. I'd like to use a different set of flags.
- frameworks/settings/debugbase.xcconfig, frameworks/settings/releasebase.xcconfig: ARCHS, MACOSX_DEPLOYMENT_TARGET, MACOSX_DEPLOYMENT_TARGET[arch=arm64]. I'd like to remove x86_84 arch, and change the deployment_target to a different version.
Thank you!
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Right aligned button
Hi,
I'd like to place one button at the right side of a row of the window, and the rest of the buttons to the left side of the same row.
like this:__________________________________________ | b1 b2 b3 b4 .... bn-1 bn| | | | | | |
I put the first n-1 buttons to a group, and the last button the another group, and I thought applying BFH_RIGHT flag to the right group and the last button could help me get the expected result, however, I found the button n is always right after button n-1 instead of at the very right side of the row.
The actual result is as below:__________________________________________ | b1 b2 b3 b4 .... bn-1 bn | | | | | | |
The code I used is similar to below:
// parent group GroupBegin(100, BFH_SCALEFIT, <n>, 0, ""_s, 0, 0, 0); // group at the left side GroupBegin(200,BFH_LEFT|BFV_FIT,<n-1>,0,""_s,0); AddCustomGui(201, CUSTOMGUI_BITMAPBUTTON, "b1", BFH_FIT|BFV_FIT, minw, 0,customdata); AddCustomGui(201, CUSTOMGUI_BITMAPBUTTON, "b2", BFH_FIT|BFV_FIT, minw, 0,customdata); AddCustomGui(201, CUSTOMGUI_BITMAPBUTTON, "b3", BFH_FIT|BFV_FIT, minw, 0,customdata); AddCustomGui(201, CUSTOMGUI_BITMAPBUTTON, "b4", BFH_FIT|BFV_FIT, minw, 0,customdata); ... AddCustomGui(201, CUSTOMGUI_BITMAPBUTTON, "bn-1", BFH_FIT|BFV_FIT, minw, 0,customdata); GroupEnd() // group at the right side GroupBegin(300, BFH_RIGHT | BFV_FIT, 1, 0, ""_s, 0); AddCustomGui(201, CUSTOMGUI_BITMAPBUTTON, "bn", BFH_RIGHT|BFV_FIT, minw, 0,customdata); GroupEnd() GroupEnd()
Could you please help me find out what's going wrong?
Note: I need the last button always at the right side of the row after user resizes the window width. -
RE: Is project tool guaranteed to be backward compatible?
Thank you very much for the clarifying, @ferdinand
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Is project tool guaranteed to be backward compatible?
Hi,
For example, if a new project tool is released in the future frameworks, will it guaranteed to work with old frameworks?An another example, can I use ProjectTool_S24.zip to build R21 SDK? I know it builds, but are there any concerns? or is it recommended to use ProjectTool_R21.zip to build R21 SDK?
Thanks!
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Post build event settings on windows and mac
Hi,
Could you please share how to customize the post build events for MSVC and XCode solution files generated by project tool?
Is there a setting in project tool to do this? Otherwise, which file and where in frameworks/settings can be modified to achieve this?Thanks!
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RE: Download Cinema 4D 2023.2.0 link doesn't work
Thank you, @m_adam. I cannot delete this topic either once there are replies.
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RE: Error compiling R25 framework on MacOS
Thank you, @ferdinand. I modified sourceprocessor.py for now, and it works.