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    Update/Redraw GeDialog

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    • H
      Helper
      last edited by

      On 06/07/2016 at 08:10, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R17 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello.

      I have a GeDialog subclass and I change a parameter's value via code.
      The problem is that the GeDialog doesn't update.

      I assume there is an event or message that I have to send in order to execute the actual GeDialog update.
      The parameter value change is taking place out of Command call in a different thread.

      How can I update the GeDialog parameters after manually changing one of them ?

      Thank you very much for your time.

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      • H
        Helper
        last edited by

        On 07/07/2016 at 07:32, xxxxxxxx wrote:

        Hi,

        you typically do this in InitValues() of your dialog.
        There are two ways to achieve this:
        a) React on EVMSG_CHANGE, like described in the new docs
        b) If you have a reference of your dialog, you can call InitValues() directly.

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