AddConnection not working properly [SOLVED]
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On 22/05/2015 at 03:40, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform: Mac OSX ;
Language(s) : C++ ;---------
Hi,Inside my ObjectData plugin I'm setting up XPresso nodes when a button has been pressed.
So far, everything works, except the connection adding.Here is my code:
#include "c4d.h" #include "c4d_symbols.h" #include "omyplugin.h" #include "main.h" #include "c4d_basedocument.h" #include "c4d_graphview.h" #include "gvmath.h" class MyPluginData : public ObjectData { INSTANCEOF(MyPluginData, ObjectData) public: virtual Bool Init(GeListNode* node); virtual Bool Message(GeListNode* node, Int32 type, void* data); static NodeData* Alloc(void) { return NewObjClear(MyPluginData); } }; Bool MyPluginData::Message(GeListNode* node, Int32 type, void* data) { if (type == MSG_MENUPREPARE) { ((BaseObject* )node)->GetDataInstance()->SetInt32(PRIM_PLANE, PRIM_PLANE_XZ); } else if (type == MSG_DESCRIPTION_COMMAND) { DescriptionCommand* dc = (DescriptionCommand* )data; if (dc->id[0].id == CREATE_CHARACTER) { BaseObject* op = (BaseObject* )node; if (op) { XPressoTag* myXPressoTag = static_cast<XPressoTag*>(op->MakeTag(Texpresso, NULL)); if (!myXPressoTag) return false; GvNodeMaster* myNodeMaster = myXPressoTag->GetNodeMaster(); if (myNodeMaster) { GvNode* mathNode = myNodeMaster->CreateNode(myNodeMaster->GetRoot(), ID_OPERATOR_MATH); if (!mathNode) return false; mathNode->SetParameter(GV_DYNAMIC_DATATYPE, ID_GV_DATA_TYPE_INTEGER, DESCFLAGS_SET_0); mathNode->SetParameter(GV_MATH_FUNCTION_ID, GV_MUL_NODE_FUNCTION, DESCFLAGS_SET_0); GvPort* mathFirstInPort = mathNode->GetPort(1000); GvPort* mathSecondInPort = mathNode->GetPort(1001); GvPort* mathOutPort = mathNode->GetOutPort(0); const DescID id = DescID(DescLevel(GV_MATH_INPUT, DTYPE_SUBCONTAINER, 0), DescLevel(1001, DTYPE_LONG, 0)); mathNode->SetParameter(id, Int32(-1), DESCFLAGS_SET_0); GvNode* resultNode = myNodeMaster->CreateNode(myNodeMaster->GetRoot(), ID_OPERATOR_RESULT, nullptr, 150, 0); if (!resultNode) return false; GvPort* resultInPort = resultNode->GetPort(1000); if (myNodeMaster->IsConnectionValid(mathNode, mathOutPort, resultNode, resultInPort, mathNode, mathOutPort, resultNode, resultInPort)) { mathNode->AddConnection(mathNode, mathOutPort, resultNode, resultInPort); } } else { return false; } } else { return false; } } } return true; } Bool MyPluginData::Init(GeListNode* node) { BaseObject* op = (BaseObject* )node; BaseContainer* data = op->GetDataInstance(); if (!data) return false; return true; } #define ID_MYPLUGIN 1000008 Bool RegisterMyPlugin(void) { return RegisterObjectPlugin(ID_MYPLUGIN, GeLoadString(IDS_MYPLUGIN), OBJECT_GENERATOR, MyPluginData::Alloc, "omyplugin", nullptr, 0); }
It seems to work only half. My math output port has a dot inside it's circle (see image), just as result has in its input port. The only thing that seems missing is the actual connection (line).
I'm also sure that it isn't connected, because the result node still has the input value inside the attribute manager (see image).The image can be found here: http://i59.tinypic.com/t0gkur.png
Does anybody know what could be the problem here?
If you need more information, just ask me.
Thanks in advance for your help and time!
Greetings,
Casimir Smets -
On 26/05/2015 at 04:56, xxxxxxxx wrote:
Hi Casimir,
I'm sorry, this took a bit longer.
Instead ofmathNode->AddConnection(mathNode, mathOutPort, resultNode, resultInPort);
call AddConnection on the node with the input (where the connection ends), like so:
resultNode->AddConnection(mathNode, mathOutPort, resultNode, resultInPort);
I will add a note to the SDK docs for this.
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On 01/06/2015 at 01:24, xxxxxxxx wrote:
Hi Andreas,
Thanks you very much for your answer!
You can mark this post as solved.Greetings,
Casimir Smets