Access To Motext Transform Color
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On 03/07/2014 at 03:13, xxxxxxxx wrote:
Hi everyone,
in a cloner or fracture object I can manipulate the color in the transform tab via [c4d.ID_MG_TRANSFORM_COLOR].
This doesn't seem to work in a motext although the same attribute [c4d.ID_MG_TRANSFORM_COLOR] is shown when I drag it into the console/script editor.
Can anyone help? Thanks in advance.
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On 03/07/2014 at 06:52, xxxxxxxx wrote:
got the solution from another post
https://developers.maxon.net/forum/topic/6104/6305_accessing-motext-group-parameters
Just add one of the following IDs to the Color ID (or other transform IDs)
MGTEXTOBJECT_GROUPTRANSFORM_ALL MGTEXTOBJECT_GROUPTRANSFORM_LINE MGTEXTOBJECT_GROUPTRANSFORM_WORD MGTEXTOBJECT_GROUPTRANSFORM_CHAR