Checking for display mode
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 On 10/06/2014 at 02:28, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 14
 Platform: Mac OSX ;
 Language(s) : C++ ;--------- 
 How can I check for what display mode is active?
 I mean, if it is Gouraud, Gouraud (Lines), Quick Shading, Quick Shading (Lines), etc...
 I believe it could be with something like bd->GetParameterData(LONG id)
 But how can I know what the ID is?
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 On 10/06/2014 at 07:49, xxxxxxxx wrote: BaseDraw *bd = doc->GetActiveBaseDraw(); GeData d; bd->GetParameter(BASEDRAW_DATA_SDISPLAYACTIVE, d, DESCFLAGS_GET_0); GePrint(LongToString(d.GetLong())); //Prints the ID# for the current display setting-ScottA 
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 On 10/06/2014 at 08:39, xxxxxxxx wrote: Howdy, Originally posted by xxxxxxxx ...But how can I know what the ID is?... All of the ID's are in dbasedraw.h in the directory: 
  Adios, 
 Cactus Dan