Marker and Materials
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/11/2002 at 07:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C.O.F.F.E.E ;---------
How can I get the material belonging to a texture tag? I don´t really know how to use the returned marker that I can get with GetMaterial().
I guess I have read in the C++ of R8 there are no markers anymore. How does it work for COFFEE now?
Thanks
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/11/2002 at 06:37, xxxxxxxx wrote:
Quote: Originally posted by 3D Designer on 08 November 2002
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> * * *
>
> How can I get the material belonging to a texture tag? I don´t really know how to use the returned marker that I can get with GetMaterial().
Markers were used by iterating through all materials and checking if their markers matched. That has now been replaced by BaseLinks. (Not available in C.O.F.F.E.E.)
> I guess I have read in the C++ of R8 there are no markers anymore. How does it work for COFFEE now?
I haven't tested if Markers still work in R8. If they don't, then I don't think it's possible to find the material belonging to a texture tag in C.O.F.F.E.E. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/11/2002 at 06:41, xxxxxxxx wrote:
Thanks, that helps. It´s not pretty elegant but what shall I do. Hope COFFEE will be updated with the next Cinema 4D update.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/01/2003 at 07:25, xxxxxxxx wrote:
hi,
is there really no way to get an objects (tags ) material in coffee? I need to get the texture applyed to an obj.
greetings, Nico -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/01/2003 at 07:08, xxxxxxxx wrote:
As far as I can tell the markers are still maintained. At least this produces the expected results:
main(doc,op) { var tag = op->GetFirstTag(); println(getclass(tag)); var mark = tag->GetMaterial(); println(getclass(mark)); var mat = doc->GetFirstMaterial(); println(getclass(mat)); println(mat->GetMarker()->IsEQ(mark)); }
So pre R8 methods of getting the material should work. (I.e. looping through all materials checking for the one with the matching marker.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/03/2005 at 07:12, xxxxxxxx wrote:
here i get invalid file operation on export:
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(error must be in ...GetMarker... command)WriteMatList(obj,dok) {
var tag,matname,mark,mat;
for (tag = obj->GetFirstTag(); tag; tag=tag->GetNext())
{
if (instanceof(tag,TextureTag))
{
mark=tag->GetMaterial();
for(mat = dok->GetFirstMaterial(); mat; mat=mat->GetNext())
{
if (mat->Getmarker()->IsEQ(mark)) matname=mat->GetName();
}
}
}
if (matname==NULL) matname="";
return matname;
}