Snap object in mouse input
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On 12/01/2013 at 14:28, xxxxxxxx wrote:
Originally posted by xxxxxxxx
or you have to make an instance of your GeDialog class a memeber of your
ToolData class.class ToolDataClass() : def __init__(self) : self.dialog = None self.data = None def doSomething(self) : if (self.dialog) : print self.Dialog.linkBox.GetLink(document, c4d.Obase) else: print 'dialog has not been raised yet.' def AllocSubDialog(self, bc) : self.Dialog = SettingsDialog(self.data) return self.Dialog
edit : fixed a typo, should be if (self.dialog) : of course and not if(self.data) :
Work!!! I succeeded! littledevil Thanks!!!!!!!
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On 19/07/2013 at 09:28, xxxxxxxx wrote:
Originally posted by xxxxxxxx
You need to use the c4d.utils.GeRayCollider class to find an intersection on the surface of the
destination-object, intersected by the line defined by the mouse-position in global space and
the camera position.op = doc.GetActiveObject()
op_next = op.GetNext()
if not op_next:
return True# Convert op_next to a polygon object.
# Simplified here, just for demonstration purpose.
op_next = op_next.GetCache()
if not op_next or not op_next.CheckType(c4d.Opolygon) :
print "Cache is not existent or is not a polygon object."
return True
win.MouseDragStart(button=device, mx=int(mx), my=int(my), flags=c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE)
result, dx, dy, channel = win.MouseDrag()
while result==c4d.MOUSEDRAGRESULT_CONTINUE:
mx += dx
my += dy
cursorpos = bd.SW(c4d.Vector(mx,my,500)) #screen to world conversion
if(axis == 1) :
cursorpos.x = 0
elif(axis == 2) :
cursorpos.y = 0 #Constrain drawing along an axis based on the comboButton's value
elif(axis == 3) :
cursorpos.z = 0cam_pos = bd.GetSceneCamera(doc).GetAbsPos()
collider = c4d.utils.GeRayCollider()
collider.Init(op_next)length = 500000
direction = -(cam_pos - cursorpos).GetNormalized()did_intersect = collider.Intersect(cam_pos, direction, length)
if did_intersect:
position = collider.GetNearestIntersection()['hitpos']
print "Intersection at", position
else:
print "No intersection."
position = cursorposdoc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
op.SetAbsPos(position)
op.Message(c4d.MSG_UPDATE)c4d.DrawViews(c4d.DA_ONLY_ACTIVE_VIEW|c4d.DA_NO_THREAD|c4d.DA_NO_ANIMATION)
result, dx, dy, channel = win.MouseDrag()-Nik
an example for snap on point object? thanks
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On 30/08/2013 at 07:08, xxxxxxxx wrote:
Originally posted by xxxxxxxx
What do you mean with "the snap does not work"? You are not even trying to snap the
object, just setting it to the cursor position.joint.SetAbsPos(cursorpos)
If you want to to snap to a grid with a spacing of 50 units (just for the sake of example), you
need to adjust the position vector.def snap_value(value, step) :
rest = value % step
on_grid = value - restif rest / float(step) >= 0.5:
on_grid += stepreturn on_grid
def snap_grid(vector, gridsize) :
vector = c4d.Vector(vector)
vector.x = snap_value(vector.x, gridsize)
vector.y = snap_value(vector.y, gridsize)
vector.z = snap_value(vector.z, gridsize)
return vector# ...
gridsize = 50
position = snap_grid(cursorpos)
joint.SetAbsPos(position)See the full code here.
-Niklas
HI NiklasR How do you adjust the cursor position for snap points ?
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On 08/09/2013 at 16:07, xxxxxxxx wrote:
Originally posted by xxxxxxxx
an example for snap on point object? thanks
Assuming you have a coordinate in 3D space, you can just use the nearest mesh point and maybe
check if the point is within the snap radius.import c4d def snap_point(point, radius, obj) : """ Calculate the snapping point from a coordinate in 3D space to a point object within the defined \*radius\*. Requires the \*point\* in global space. """ mg = obj.GetMg() points = obj.GetAllPoints() point = ~mg \* point radius \*\*= 2 nearest = None for p in points: delta = (p - point).GetLengthSquared() if delta <= radius and (not nearest or nearest[1] > delta) : nearest = p, delta if nearest: point = nearest[0] return point def main() : p = c4d.Vector(102, 99, 97) print snap_point(p, 10, op) main() Best regards, -Niklas
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On 08/09/2013 at 16:10, xxxxxxxx wrote:
Originally posted by xxxxxxxx
HI NiklasR How do you adjust the cursor position for snap points ?
You can not "adjust" the cursor position, the cursor is where the mouse points it to. There is also
a snapping mode for snapping to object points, so what exactly do you need?Cheers,
-Niklas