Keyboard input
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/10/2012 at 11:58, xxxxxxxx wrote:
I'm using R14 and I can confirm it works on a python tag, although only when I hit the play-button in the timeline.
Phil -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/10/2012 at 12:17, xxxxxxxx wrote:
Originally posted by xxxxxxxx
I'm using R14 and I can confirm it works on a python tag, although only when I hit the play-button in the timeline.
Yes your code works.
We're talking about completely different things.
I'm talking about plugins with keyboard or mouse input events == ToolData, ObjectData etc. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/10/2012 at 13:55, xxxxxxxx wrote:
I apologize for the confusion guys.
I'm finding out that that the qualifier behaviors change a lot depending upon the specific case they are used in. And not really so much a Python vs. C++ differences kind of thing as I thought.This is what I've found:
Python Scripts and Both Python & C++ tags:
Only the Ctrl key needs to be pressed to get a return. No second key needed.Plugins (tool, object,etc..) Both Python & C++
The Ctrl key needs a second key to get a returnPlugins (GeDialog) C++ and Python
When a button or other gizmo is being pressed or activated...Only the Ctrl key needs to be pressed to get a return. No second key needed.I had no idea the qualifiers behaviors changed so much. Depending on the specific type of script, tag, or plugin they are used in.
Sorry for any confusion I may have caused.
I had no idea they worked like this.-ScottA