Assign a standard icon to a script automatically
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 03:25, xxxxxxxx wrote:
C4D Ver. 13
Lang: pythonHi Everyone,
this is probably a noob question but I can't figure it out. I created some (very basic) scripts that simply add a c4d tag to an object. I made it for xpresso tag, target, and some other tags I use frequently, to have them docked in the interface. The code is this simple:import c4d from c4d import gui #Welcome to the world of Python def main() : obj = doc.GetActiveObject() if obj is None : gui.MessageDialog('Nessun oggetto selezionato') return doc.StartUndo() xtag = c4d.BaseTag(c4d.Texpresso) obj.InsertTag(xtag) c4d.EventAdd() doc.AddUndo(c4d.UNDOTYPE_NEW, xtag) doc.EndUndo() if __name__=='__main__': main()
The script by default has the generic python icon, is possible to have it assigned one of the standard C4D icons that represent the tag is going to be created ?
Thank for any advice !
Max -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 05:32, xxxxxxxx wrote:
Hi, create an icon file (*.tif) and put it with the same name as the script in the same folder.
test.py
test.tifCheers, Seb
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/09/2012 at 06:12, xxxxxxxx wrote:
Hi, and thanks for your reply !
I kinda knew this method, but still it requires me to generate an icon file each time/script.
What I would like to do is to fetch an icon from (already registered) standard c4d icons in the script, and assign it to the script itself. For standard icons I mean this: http://chicagoc4d.com/C4DPythonSDK/modules/c4d.bitmaps/