Export Animation
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/03/2012 at 21:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Mac OSX ;
Language(s) : C++ ;---------
I let C4D polygonize object through the use of BaseDocument::Polygonize().
Then I get one frame of the animation.
How can I export all frame?Thanks.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/03/2012 at 21:52, xxxxxxxx wrote:
You will need to animate through each frame using code like this:
LONG fps = doc->GetFps(); LONG endf = doc->GetMaxTime().GetFrame(fps); // - For each frame for (LONG startf = doc->GetMinTime().GetFrame(fps); startf <= endf; ++startf) { // - Animate Document to current frame ctime = BaseTime::BaseTime(startf, fps); doc->SetTime(ctime); doc->ExecutePasses(NULL, TRUE, TRUE, TRUE, BUILDFLAGS_0); EventAdd(); // - Now polygonize into a new document (you must keep the original document for animating!) ... }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/03/2012 at 00:31, xxxxxxxx wrote:
Thank you very much!