CTrack questions
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/01/2011 at 08:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;---------
Okay so I have a function that worked 100% in R11.5 but does not do anything in R12. The function rotates the active object at the speed specified based on the current framerate.I assume that somehting has changed in the timeline/ CTrack ... Here's is the code that worked in R11.5. Does anyone see any reason why it wouldn't work in R12? I'm not asking you to debug the whole thing. I am asking you to look to see if there is something in this code that has changed in the r12 sdk.. That will at least help me pin point what I should be looking at.
Thanks so much,.
//ROTATE PLANET //====================================================// Bool PlanetXObject::RotatePlanet(BaseObject *op, GeListNode* node){ if (!op) return FALSE; BaseContainer *bc = ((BaseList2D* )node)->GetDataInstance(); if (!bc) return FALSE; BaseDocument *doc = op->GetDocument(); if(!doc) return FALSE; BaseObject* prnt = doc->GetActiveObject(); if(!prnt) return FALSE; BaseTime time = doc->GetTime(); Real fps = doc->GetFps(); //Planet COUNTER CLOCKWISE Rotation //==========================================// if (bc->GetBool(PLANETX_GENERAL_ENABLE_ROTATION) && bc->GetBool(PLANETX_GENERAL_ROTATION_DIRECTION) == PLANETX_GENERAL_ROTATION_COUNTER_CLOCKWISE){ //Remove Existing Track //==========================================// if (prnt->FindCTrack(DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0)))){ prnt->FindCTrack(DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0)))->Remove(); } //Insert the New Track //==========================================// CTrack *track = prnt->FindCTrack(DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0))); if (!track){ track = CTrack::Alloc(prnt,DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0))); if (!track) return FALSE; prnt->InsertTrackSorted(track); } //Get the Base Time //==========================================// BaseTime bstime = time; //Set the Frame Rate (FPS) //==========================================// bstime.SetDenominator(fps); Real deNomin; deNomin = (60 *fps) / bc->GetReal(PLANETX_GENERAL_ROTATION_SPEED); //First Key will be set at 0 //==========================================// bstime.SetNumerator(0); CKey *keyH = track->GetCurve()->AddKey(bstime,0); if (!keyH) return false; keyH->SetValue(track->GetCurve(),0); //Set Position to 0 //Second Key will be placed at deNomin //==========================================// bstime.SetNumerator(deNomin); CKey *keyH2 = track->GetCurve()->AddKey(bstime,0); if (!keyH2) return false; keyH2->SetValue(track->GetCurve(),6.283185307); //Set Position to 360 track->SetAfter(CLOOP_REPEAT); } //Planet CLOCKWISE Rotation //==========================================// else if (bc->GetBool(PLANETX_GENERAL_ENABLE_ROTATION) && bc->GetBool(PLANETX_GENERAL_ROTATION_DIRECTION) == PLANETX_GENERAL_ROTATION_CLOCKWISE) { //Remove Existing Track //==========================================// if (prnt->FindCTrack(DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0)))) { prnt->FindCTrack(DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0)))->Remove(); } //Insert the New Track //==========================================// CTrack *track = prnt->FindCTrack(DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0))); if (!track) { track = CTrack::Alloc(prnt,DescID(DescLevel(myID,DTYPE_VECTOR,0), DescLevel(VECTOR_Z,DTYPE_REAL,0))); if (!track) return FALSE; prnt->InsertTrackSorted(track); } //Get the Base Time //==========================================// BaseTime bstime = time; //Set the Frame Rate (FPS) //========================================================================== bstime.SetDenominator(fps); Real deNomin; deNomin = (60 *fps) / bc->GetReal(PLANETX_GENERAL_ROTATION_SPEED); //First Key will be set at 0 //========================================================================== bstime.SetNumerator(0); CKey *keyH = track->GetCurve()->AddKey(bstime,0); if (!keyH) return false; keyH->SetValue(track->GetCurve(),6.283185307); //Set Position to 0 //Second Key will be placed at 3 times the location of the frame rate (i.e. if FPS is set to 30, then the key will be placed at frame 45. //========================================================================== bstime.SetNumerator(deNomin); CKey *keyH2 = track->GetCurve()->AddKey(bstime,0); if (!keyH2) return false; keyH2->SetValue(track->GetCurve(),0); //Set Position to 360 track->SetAfter(CLOOP_REPEAT); } else { if (prnt->FindCTrack(DescLevel(myID,DTYPE_REAL,0))) { prnt->FindCTrack(DescLevel(myID,DTYPE_REAL,0))->Remove(); } } }
PS this code compiles fine in R12 but does not rotate the object at all.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/01/2011 at 12:56, xxxxxxxx wrote:
Solved this. I just declared,
DescID idRotY = DescID(DescLevel(ID_BASEOBJECT_REL_ROTATION,DTYPE_VECTOR,0),DescLevel(VECTOR_Y,DTYPE_REAL,0));
and replaced all DescID calles with idRotY