BaseDraw / Matrix problem
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/01/2011 at 11:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r12
Platform:
Language(s) : C++ ;---------
Hi there,i am having a strange problem within BAseDraw.
Matrix m = op->GetMg(); bd->SetPen(GetViewColor(VIEWCOLOR_ACTIVEPOINT)); bd->SetMatrix_Matrix(op, bh->GetMg()); bd->DrawSphere(m.off,Vector(m_far),Vector(2.0,0.0,0.0),NULL);
and while it was working in r11 (without the SetMatrix_Matrix o.c.)
it doesnt work anymore in r12. the Sphere is somehow positioned like the position was multiplied by some value bigger that 10.
any ideas? i hope someone has one
thanks and cheers,
elloedit: lol.. fixed. using Vector(0) with DrawSphere and it works
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/01/2011 at 12:12, xxxxxxxx wrote:
you already set the drawing matrix with SetMatrix_Matrix, so DrawSphere expects a local coordinate. Just for completeness.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/01/2011 at 13:22, xxxxxxxx wrote:
thank you for that information
cheers