Ocube Polygons
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/11/2010 at 00:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;---------
Hello guys,I've been stuck for a while in this , I need to get polygons from Ocube primitive using melange , since a cube BaseObject cannot be casted to Polygon Object I cannot find anyway to access polygons, is that even possible using melange ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/03/2011 at 13:47, xxxxxxxx wrote:
Oh, bit older this thread, but what about converting the Object internally ?
-Niklas
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/03/2011 at 16:30, xxxxxxxx wrote:
Howdy,
Well, I don't know about what you can do in melange, but every geometric primitive has a polygonal cache object, and if it is deformed it also has a polygonal deform cache.
You access those with BaseObject::GetCache() and BaseObject::GetDeformCache();
Look in the sdk documentation under BaseObject::GetDeformCache() and you'll find a detailed explanation of the polygonal caching of objects in Cinema 4D.
Adios,
Cactus Dan