GetVirtualObjects() question
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/05/2010 at 18:20, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Hello, I would like to use GetVirtualObjects() to draw instances of an object in the object manager. The user would drag the object into a link field let's say the LINK DESCRIPTION ELEMENT's name is OBJECT.I would like it so that if the user drops the chosen object, such as a cube, in to the LINK element, then my particle emitter will then call GetVirtualObjects() and draw that object for each particle.
Could someone point me toward how to do this?
Thanks,
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/05/2010 at 18:44, xxxxxxxx wrote:
nevermind figure it out.. thanks.
~Shawn