include every file in directory
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/02/2009 at 06:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;---------
Hi,Does anyone know a way to include every file in a directory into the .cof-file whithout knowing the filenames?
Thanks in advance for your help,
Gambetti -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/02/2009 at 08:34, xxxxxxxx wrote:
What kind of files? Into the same folder as the .cof file?
Or into the cof code?
As long as you know where they are I suppose -maybe-
there should be some way but I'm not sure.I think the include"file" function need the files placed and named
beforehand.
Other than that you might be able to at least read from files within
the code.
file->Open(fn, GE_READ); etcCheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/02/2009 at 15:34, xxxxxxxx wrote:
I have a directory which might contain user-generated files (like "userClass.coh") with class-declarations. I want to include those files in the header of the .cof-file on startup.
So, normally i would have>
\> include 'userClass.coh'; \>
in the header, but I don't know the name yet. - This doesn't seem to work with "file->Open". And it doesn't seem to be possible to have those include-statements wrapped inside a method. - So, probably there's no solution for this.
Cheers,
Gambetti -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/02/2009 at 02:06, xxxxxxxx wrote:
This is not possible in COFFEE. One possibility would be to write a C++ plugin which modifies the sources of the COFFEE files upon starting Cinema4D.
cheers,
Matthias