Get all neighboring polys
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2009 at 17:03, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
Hi,I already had a look at the Neighbor class, but didn't quite find what I was looking for...
I'm trying to get the neighbor polygons of a given polygon. Finally, I want to make a function that starts with a polygon and selects a random neighboar polygon. Then again a random neighbor of that poly, and so on...
Any tipps? Thanks in advance
Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2009 at 19:52, xxxxxxxx wrote:
The easiest solution besides the Neighbor class would be to check the other polygons for one matching vertex index. If there is one, see if there is a matching vertex index on either side of it.
I would think that Neighbor.GetEdgePolys() would be best. Pass in each edge in turn to get all of the neighbors. Pass in a random edge to get random neighbors
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/02/2009 at 04:15, xxxxxxxx wrote:
That seems like a good approach.
Thanks Robert, I'll try thatCheers,
Jack