GeDialog in VideoPostData's Execute()...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/12/2008 at 08:09, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10
Platform: Windows ;
Language(s) : C++ ;---------
...freezes C4D.>
LONG VideoPostPlug::Execute(PluginVideoPost \*node, VideoPostStruct \*vps) \> { \> if (vps->vp==VP_INNER && vps->open) \> { \> TMdialog tmDlg; \> \> tmDlg.Open(TRUE,NULL); \> } \> \> return GeDialog::Message(msg,result); \> }
TMdialog is just a generic dialog that does next to nothing. if i call Open(FALSE,NULL) everything works fine(except TMdialog is now modal, i need it non-modal).
I guess im overlooking something essential... please help
Regards
Yves -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/12/2008 at 12:40, xxxxxxxx wrote:
ok, now im opening the dialog in Message() and it looks like it works.
But its just a workaround, i'd like to know if theres a way to do it in Execute.
Thanks in advance!
Yves