control tool param with tablet pressure ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2008 at 15:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi,i want to make use of tablet pressure and tilt to control some of my plugins parameters.
Is this possible ?i couldnt find anything about this in the api or with the forum search, so im a little clueless atm..
initially i thought that i might catch signals from the tablet in the message method, but it didnt work s far..
thanks,
Daniel -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2008 at 16:45, xxxxxxxx wrote:
ok i finally found some stuff in the api (inputevent) and i tried like this:
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\> while(win->MouseDrag(&dx;,&dy;,&device;)==MOUSEDRAG_CONTINUE) \> { \> GePrint("tilt: "+LongToString(device.GetLong(BFM_INPUT_TILT))); \> GePrint("rotation: "+LongToString(device.GetLong(BFM_INPUT_ROTATION))); \> GePrint("pressure: "+LongToString(device.GetLong(BFM_INPUT_VALUE_REAL))); \> ... \>
must be doing sth wrong though, as it always prints 0...
i noticed theres also mention of a pen struct in the api, which is to be used inside of the mousedrag check, but im unsure what exactly to do..any help apreciated
cheers,
Daniel -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2008 at 01:47, xxxxxxxx wrote:
im trying like this now to get the data of the channel i want:
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\> BaseContainer pen; \> GetInputState(BFM_INPUT_MOUSE,BFM_INPUT_TILT,pen); \> GePrint("tilt: "+RealToString(pen.GetReal(BFM_INPUT_VALUE_REAL))); \>
but it still doenst work..
there must be sth wrong in the way i query the channel.. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2008 at 03:56, xxxxxxxx wrote:
alright i got it,finally found a similar example in the api:
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\> BaseContainer state; \> while (GetInputState(BFM_INPUT_MOUSE, BFM_INPUT_MOUSELEFT, state)){ \> if (state.GetLong(BFM_INPUT_VALUE) == 0) break; \> LONG x = state.GetLong(BFM_INPUT_X); \> LONG y = state.GetLong(BFM_INPUT_Y); \> GePrint("x: "+LongToString(x)+", y: "+LongToString(y)); \> \> \> Real t = state.GetReal(BFM_INPUT_TILT); \> Real r = state.GetReal(BFM_INPUT_ROTATION); \> Real p = state.GetReal(BFM_INPUT_VALUE_REAL); \> GePrint("t: "+RealToString(t)+", r: "+RealToString(r)+", p: "+RealToString(r)); \> } \>
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2008 at 03:08, xxxxxxxx wrote:
Hi,
i want to use the eraser tip of my pen too, does somebody know how to query it?
by default it seems to work exactly the same way as the left mouse button. I wonder if its possible to check if the eraser tip is pressed ..?
thanks,
Daniel -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2008 at 07:36, xxxxxxxx wrote:
The eraser tip is curretnly not supported as separate control.
cheers,
Matthias