FilenameCustomGui in Dialog
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/07/2008 at 09:52, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.111
Platform: Windows ;
Language(s) : C++ ;---------
Hi all.Short question: How do I tell my FilenameCustomGui, which is basically working, to select a directory?
Btw. I am not using a resource file, just
(FilenameCustomGui * )AddCustomGui(100015, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);Thanks and best wishes.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/07/2008 at 10:01, xxxxxxxx wrote:
Hi!
Check out FilenameCustomGui in the Documentation. You see a parameter called FILENAME_DIRECTORY.
filedata is a BaseContainer that contains all parameters. You see that FILENAME_DIRECTORY is a boolean-value. Means, you have to set a BaseContainer with FILENAME_DIRECTORY (true).
BaseContainer filedata;
filedata.SetBool(FILENAME_DIRECTORY,true);
(FilenameCustomGui * )AddCustomGui(100015, CUSTOMGUI_FILENAME, "External Path", BFH_SCALEFIT, 450, 0, filedata);Bye!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/07/2008 at 10:06, xxxxxxxx wrote:
thanks seb
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/07/2008 at 10:08, xxxxxxxx wrote:
You're welcome