Accessing normals via coffee script.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/10/2007 at 03:06, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.52
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Hello.
My problem is one discussed previously in some posts, but I put it on the table again because all previous posts were related to C++ plugins rather than coffee scripts inside C4D (9.52 in my case).
My question: Is it possible to access the normals via coffee (face or vertex normals?) . CreatePhongnormals(...) does not work within the Script Manager.
I would like to write an export plugin which respects the phong shading breaks and angle limits of the phong tag while exporting.
Thanks! -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/03/2012 at 14:46, xxxxxxxx wrote:
Man that's an old one. Anyway, maybe someone is interested into the solution here.
You can calculate the face-normals yourselfmain(doc, op) { var poly = op->GetPolygon(0); var v1 = op->GetPoint(poly->a); var v2 = op->GetPoint(poly->b); var v3 = op->GetPoint(poly->c); var v4 = op->GetPoint(poly->d); var normal = vnorm(vcross(v3 - v1, v4 - v2)); println(normal); }
The vertex-normals are just the arithmetic middle between the face-normals of all ascending polygons.
Cheers,
-Niklas