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    VPBuffers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/08/2007 at 08:49, xxxxxxxx wrote:

      Hello Philip,

      where:
      LONG subcnt = layer->GetLayerCount();

      subcnt always is -1 so the internal cycle go in loop forewer.

      What's mean that GetLayerCount() return -1 ?

      cheers
      Renato

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/08/2007 at 11:08, xxxxxxxx wrote:

        But Philip did this in his loop:

        for (j=0;j<subcnt || subcnt==-1;j++)
        

        Probably explicitly to avoid the infinite loop. No idea about what -1 represents here though.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/08/2007 at 11:35, xxxxxxxx wrote:

          Hello dear Robert,

          but when the subcnt == -1.. it loop

          🙂
          renato

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 29/08/2007 at 12:29, xxxxxxxx wrote:

            Are you sure of your types (LONG)? In actuality, all that is needed is:

            for (j = 0; j < subcnt; ++j)
            

            Since -1L is less than 0L, the loop should exit immediately. But if ULONG is used, -1L is of course 4 billion.

            All else failing, just check for -1 on subcnt and avoid the loop altogether:

            LONG subcnt = layer->GetLayerCount();  
            if (subcnt < 0)     continue;  
            for (j=0; j!=subcnt; ++j)  
            ...
            
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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 30/08/2007 at 01:54, xxxxxxxx wrote:

              My excuses... one line of source code was missing!

                
                   LONG j,i,id;  
                   LONG cnt = b3d->GetLayerCount();  
                
                   for (i=0; i<cnt; i++)  
                   {  
                        MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                        if (!layer) continue;  
                
                        LONG subcnt = layer->GetLayerCount();  
                
                        for (j=0;j<subcnt || subcnt==-1;j++)  
                        {  
                             if (subcnt>0)  
                                  sublayer   = layer->GetLayerNum(j);  
                             else  
                                  sublayer = layer;  
                
                             if (!sublayer) continue;  
                
                             id = sublayer->GetParameter(MPB_USERID).GetLong();  
                             if (subcnt==-1) break;       
                        }  
                   }  
              
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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 30/08/2007 at 11:10, xxxxxxxx wrote:

                Hello Philip,

                ok now 🙂 but the objectID are the only buffers not detected with this way 😞

                any suggestions?

                Cheers
                Renato

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 30/08/2007 at 14:25, xxxxxxxx wrote:

                  To retrieve the alpha channels use:

                    
                  cnt = b3d->GetAlphaLayerCount();  
                  for (i=0; i<cnt; i++)  
                  {  
                       B3dBitmap *layer = b3d->GetAlphaLayerNum(i);  
                       if (!layer) continue;  
                    
                       id = sublayer->GetParameter(MPB_USERID).GetLong();  
                       if (!id) continue;  
                    
                       ...  
                  }  
                  
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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 30/08/2007 at 14:26, xxxxxxxx wrote:

                    Ah.. thanks.. i forgot that ObjectID are in fact alpha channels 🙂

                    Thanks a lot
                    Renato

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