vd->p in Environment shader
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/12/2005 at 12:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.1
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
Hi!I have a volumetric environment shader. Now my question is, when a ray hits an object is vd->p then in local space of the object (vd->op) or is it always global.
Thanks
Katachi -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/12/2005 at 13:01, xxxxxxxx wrote:
ok, it´s global.