Rendering w/ VolumeData
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2005 at 06:48, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8
Platform: Windows ;
Language(s) : C++ ;---------
Hi allAnyone know how to use the VolumeData struct provided when using the MaterialData plugin to render geometry rather than volumetrics?
Dan
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2005 at 11:58, xxxxxxxx wrote:
Anyone? No?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/04/2005 at 04:04, xxxxxxxx wrote:
What do you mean by "rendering geometry"? What kind of material are you trying to make?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/04/2005 at 06:08, xxxxxxxx wrote:
Hi Mikael
Cheers for the reply. By "rendering geometry" I mean using the MaterialData struct to render meshes multiple times as a render-only effect.
I started another thread (https://developers.maxon.net/forum/topic/2394
which may clarify more what I'm trying to do.Ta
Dan
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/04/2005 at 01:27, xxxxxxxx wrote:
Ok. Then yes, I guess that would be possible. There are many functions in VolumeData for sampling the scene, for example TraceGeometry(). It all comes down to calculating the color for the requested ray, regardless of if you're doing a volumetric effect or something else. How to do that is up to the plugin algorithm.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/04/2005 at 05:05, xxxxxxxx wrote:
Cheers for the info, Mikael. Will have to have a go at using the raytracing commands in VolumeData ...