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    BaseKey and AnimValue

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/03/2005 at 12:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      Hello,

      I have a question regarding to the process of making keys on a keytrack.
      You set the attributes like time and track, etc. to the key (BaseKey), Ok.
      However, then (in the SDK examples) they make an AnimValue and add the actual values (pos, rot) to it.

          
          
            
          AnimValue *av = GetKeyValue(key);  
          av->value = value;
      

      Following to this, the key is inserted using InsertKey, so separate from the AnimValue.

      Now, my question is, what is the relationship between the AnimValue variable and the BaseKey variable, how are they related to each other?
      In my code the keys are created, so this works fine in c4d, but when I look at the key's they all have NO value at all!
      regards,
      mcduck

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/03/2005 at 11:24, xxxxxxxx wrote:

        The problem was solved.
        regards,
        mcduck

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