Set initial folded state in A.M. SubGroup
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 20/10/2004 at 13:06, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 8.503
 Platform: Windows ;
 Language(s) : C++ ;--------- 
 Before continuing: No, the subgroups are DYNAMICALLY created, so including DEFAULT 0|1 in a Description Resource file is out. Just to get that out of the way.Here's the code from within NodeData->GetDDescription() : subgrp = GetCustomDataTypeDefault(DTYPE_GROUP); subgrp.SetString(DESC_NAME, obj->GetName()); subgrp.SetBool(DESC_DEFAULT, FALSE); // <- Does not work (as expected since it is for default LONG, Real, Vector values) if(!description->SetParameter(DescLevel(group, DTYPE_GROUP, 0), subgrp, DescLevel(ID_OBJECTPROPERTIES))) return FALSE;So, how do I set the initial folded state of the subgroups in this situation? I have noticed that if I open a subgroup interactively in the A.M., load a new object with the PluginObject, the subgroup will be open (and thus the reason why I am certain that SetBool(DESC_DEFAULT, FALSE) is not the right course). Thanks, 
 Robert
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 21/10/2004 at 18:33, xxxxxxxx wrote: Howdy, I think that the DESC_DEFAULT flag only applies when the object or tag or what ever is initially created. Once it's created, then the folded/unfolded state is saved with the file. I tried adding that line to the SDK Look at Camera expression and switched it back an forth to TRUE/FALSE, and it seemed to work, but only for when the object is initially created. Adios, 
 Cactus Dan