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    Detecting active object change

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/06/2004 at 11:56, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.206 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,
       
      I'm looking into a way to detect if the active object has changed.
       
      Currently I am monitoring EVMSG_CHANGE in CoreMessage()
      Its a bit too wide though as it is called after I navigate the viewport, which breaks my plugin.
       
      Anything ideas?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/06/2004 at 23:09, xxxxxxxx wrote:

        There's no direct way. You'll have to compare if the active object has changed with EVMSG_CHANGE if you want to detect this.

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